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Movement Tutorial
Natan Walentin-Konieczny edited this page May 19, 2021
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Type | Name | Description |
---|---|---|
String | KeyPressed | Parsing Value of the current Key being Pressed as a string (WASD) |
Bool | Check_InRange | Flow Control, checking if player is within bounds before engaging any tutorial objectives |
Bool | WPressed | Check if W key has been pressed (Objective Requirement) |
Bool | APressed | Check if A key has been pressed (Objective Requirement) |
Bool | SPressed | Check if S key has been pressed (Objective Requirement) |
Bool | DPressed | Check if D key has been pressed (Objective Requirement) |
Vector | StartPos | Determining the origin location of the actor |
BlockingVolume | ObjectRef | Reference to the blocking volume in the scene |
TutorialController | TutControllerRef | Reference to the tutorial controller (accessing its variables) |
This event moves the actor upwards after the cinematic sequence (only if tutorial is engaged) insuring that collision parameters such as Check_InRange are set to true.