Releases: Haywire32/LoS-Archipelago
Releases · Haywire32/LoS-Archipelago
Release list
Version 0.7.4
Version 0.7.3
Changelog:
- Rebalanced randomized enemies to have less of the hardest enemies
- Three Towers, Fire Cemetry, Dracolich and Wygol Village are removed from being randomized due to bugs.
- Fixed different grab interactions failing on enemies or objects
- Improved ingame messages of checks
- Updated logic
Version 0.7.2
Changelog:
- Cleaned up UI for skillsanity
- Added a failsafe for randomized enemies. If a run gets stuck or bugged, you can now type "/enemies off" in the client to disable randomized enemies. This requires restarting the game.
Version 0.7.1
Changelog:
- Added a yaml option to show logic colors. World map will show which levels have unlocks in logic or not. This does not account for experience points farming to buy checks. Green = unlocks in logic, red = unlocks are blocked by requirements, blue = all checks are completed in this level
Version 0.7.0
Changelog:
- Added skills as purchasable checks and randomized unlocks
- Added randomized minor enemies. Enabling this could cause bugs or crashes until tested further.
Version 0.6.1
A few bug fixes.
dinput8.dll has to be installed again along with los.apworld.
- Fixed the game crashing on launch after closing it after beating a level
- Fixed Focus Scroll accidentally being given when owning Shadow Magic
- Fixed Hook Tip accidentally being given when owning Spiked Chain
- Fixed a trial logic error on The Dead Bog
- Fixed a bug where trials wouldnt enable
Version 0.6.0
New apworld and yaml. dinput8.dll is the same as before.
Changelog:
- Added a tracker on the world map showing progress towards unlocking the final level
- Added ingame messages of found/sent/recieved items
- Added trials as checks as an option
- Added traps as an option
- Added different quality of life options in yaml
- Fixed a visual map bug where completed levels still showed as 0%
- Fixed some logic errors
Version 0.5.0
First public release. Bugs are expected.