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Releases: Haywire32/RFG-AP

Version 0.6.5

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@Haywire32 Haywire32 released this 27 Oct 15:56
b1693da

Changelog:

  • Fixed repeated backpack sounds when completing checks
  • Improved collectible check reliability with fallback detection

Version 0.6.4

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@Haywire32 Haywire32 released this 22 Oct 10:20
b1693da

Changelog:

  • Various fixes to Heavy Metal missions

Version 0.6.3

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@Haywire32 Haywire32 released this 20 Oct 05:13
5614844
  • Added flyable EDF bomber with functional bombs.
  • Added optional collectible map markers.
  • Added progressive sprint speed: +10%, +20%, +30%.
  • Added a third progressive armor level.
  • Increased filler salvage rewards slightly
  • Fixed Singularity Bomb unlocking and weapon locker behavior.
  • Fixed some missing House Arrest/Raid contacts and disappearing EDF target markers.
  • Fixed shop purchases requiring weapon ownership despite their shop tier being unlocked.
  • Fixed shop restrictions incorrectly affecting some other-world items.
  • Marauder Temple now counts toward the finale requirement; maximum increased to 21.
  • Improved aircraft handling, landing, spawning and re-entry after mission resets.
  • Changed the garage interaction marker to cyan.

Version 0.6.2

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@Haywire32 Haywire32 released this 02 Oct 12:18
3864fe0

Changelog:

  • Added functional gunships and configurable unlock/purchase options
  • Added optional salvage costs for spawning vehicles
  • Added a fog toggle by pressing F8
  • Salvage filler items now scale based on total checks
  • Fixed and tweaked different minor issues

Version 0.6.1

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@Haywire32 Haywire32 released this 01 Oct 10:48
f7d245f

Changelog:

  • Updated progressive max ammo to work as intended
  • Updated progressive backpack strength and recharge to work as intended
  • Updated garage spawn locations for larger vehicles

Version 0.6.0

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@Haywire32 Haywire32 released this 30 Sep 05:56
f70f805

Changelog:

  • Added a garage system in every safehouse for spawning vehicles
  • Vehicles are now 28 different main unlocks. Styles can be swapped with left and right
  • Added check options for 300 ore deposits, 54 billboards, 36 radio tags and 419 supply crates
  • Added five additional ammo upgrades for each weapon. These come after the regular upgrades and give increased max ammo
  • Added five progressive upgrades to both backpack recharge rate and backpack power
  • Filler salvage is now separated into 50, 200 and 400 salvage
  • Fixed access to Marauder temple

Version 0.5.1

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@Haywire32 Haywire32 released this 27 Sep 16:13
f70f805

Changelog:

  • Fixed Free Fire Zone artillery returning during story missions.
  • Fixed an invisible barrier blocking Mount Vogel.
  • Added high- and medium-importance destruction targets as checks, gated by sector unlocks.
  • Unlocked sectors now reveal their activities and destruction targets.
  • Updated map labels to match Archipelago check names.
  • Fixed and resized the story mission tracker; it now appears on the map.
  • Added a yaml option to show the reward item in shopsanity purchase descriptions.
  • Added crash logging, clearer connection errors, and a /diagnose client command.

Version 0.5.0

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@Haywire32 Haywire32 released this 22 Sep 17:02
89d942a

First public release. Should be playable from start to finish.