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Releases: Haywire32/RFG-AP
Releases · Haywire32/RFG-AP
Release list
Version 0.6.5
Version 0.6.4
Changelog:
- Various fixes to Heavy Metal missions
Version 0.6.3
- Added flyable EDF bomber with functional bombs.
- Added optional collectible map markers.
- Added progressive sprint speed: +10%, +20%, +30%.
- Added a third progressive armor level.
- Increased filler salvage rewards slightly
- Fixed Singularity Bomb unlocking and weapon locker behavior.
- Fixed some missing House Arrest/Raid contacts and disappearing EDF target markers.
- Fixed shop purchases requiring weapon ownership despite their shop tier being unlocked.
- Fixed shop restrictions incorrectly affecting some other-world items.
- Marauder Temple now counts toward the finale requirement; maximum increased to 21.
- Improved aircraft handling, landing, spawning and re-entry after mission resets.
- Changed the garage interaction marker to cyan.
Version 0.6.2
Changelog:
- Added functional gunships and configurable unlock/purchase options
- Added optional salvage costs for spawning vehicles
- Added a fog toggle by pressing F8
- Salvage filler items now scale based on total checks
- Fixed and tweaked different minor issues
Version 0.6.1
Changelog:
- Updated progressive max ammo to work as intended
- Updated progressive backpack strength and recharge to work as intended
- Updated garage spawn locations for larger vehicles
Version 0.6.0
Changelog:
- Added a garage system in every safehouse for spawning vehicles
- Vehicles are now 28 different main unlocks. Styles can be swapped with left and right
- Added check options for 300 ore deposits, 54 billboards, 36 radio tags and 419 supply crates
- Added five additional ammo upgrades for each weapon. These come after the regular upgrades and give increased max ammo
- Added five progressive upgrades to both backpack recharge rate and backpack power
- Filler salvage is now separated into 50, 200 and 400 salvage
- Fixed access to Marauder temple
Version 0.5.1
Changelog:
- Fixed Free Fire Zone artillery returning during story missions.
- Fixed an invisible barrier blocking Mount Vogel.
- Added high- and medium-importance destruction targets as checks, gated by sector unlocks.
- Unlocked sectors now reveal their activities and destruction targets.
- Updated map labels to match Archipelago check names.
- Fixed and resized the story mission tracker; it now appears on the map.
- Added a yaml option to show the reward item in shopsanity purchase descriptions.
- Added crash logging, clearer connection errors, and a /diagnose client command.
Version 0.5.0
First public release. Should be playable from start to finish.