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v1.1.0

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@Heisenkebab Heisenkebab released this 28 Aug 15:10
· 3 commits to main since this release

Added

  • Doppelgangers — Every doppelganger you serve instead of turning away now makes the rest of
    the night worse. Past the first one, each adds 0.25x to the damage you take while a hunt is
    running, and 0.2x per player in the session to spider health — so the same mistake costs a full
    lobby more than it costs you alone. The tally resets when you return to the main menu, so it only
    ever punishes the run you're on.

Changed

  • Damage — The default multiplier is now 2.5x, down from 3x, since hunt damage now climbs on
    top of it as doppelgangers get through. As always this only affects fresh installs — existing
    players keep 3x until they change it or delete the Damage Taken Scaling line from
    BepInEx/config/nightmaremode.cfg
  • Spiders — The default health multiplier is now 1.4x, up from the 1.2x set in 1.0.3, to give
    the new per-doppelganger health scaling something to build on. Existing configs are untouched.

Fixed

  • Damage — Damage scaling is now applied once, on the host, rather than wherever the game
    happened to run the damage call. In multiplayer the multiplier could previously be applied more
    than once for a single hit, so what you actually took depended on how many people were in the
    lobby. Solo play is unaffected.