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Doppelgangers — Every doppelganger you serve instead of turning away now makes the rest of
the night worse. Past the first one, each adds 0.25x to the damage you take while a hunt is
running, and 0.2x per player in the session to spider health — so the same mistake costs a full
lobby more than it costs you alone. The tally resets when you return to the main menu, so it only
ever punishes the run you're on.
Changed
Damage — The default multiplier is now 2.5x, down from 3x, since hunt damage now climbs on
top of it as doppelgangers get through. As always this only affects fresh installs — existing
players keep 3x until they change it or delete the Damage Taken Scaling line from BepInEx/config/nightmaremode.cfg
Spiders — The default health multiplier is now 1.4x, up from the 1.2x set in 1.0.3, to give
the new per-doppelganger health scaling something to build on. Existing configs are untouched.
Fixed
Damage — Damage scaling is now applied once, on the host, rather than wherever the game
happened to run the damage call. In multiplayer the multiplier could previously be applied more
than once for a single hit, so what you actually took depended on how many people were in the
lobby. Solo play is unaffected.