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Added feature to show enemy's health in crosshair when targeted
Added sound resampler options
Added found secret color to automap
Added ACS support
Added TRAKINFO support
Bug Fixes:
Fix nextmap/previousmap breaking on WADs with maps that exit to the same map.
Fix thing specials activated on death to correctly target the killer thing.
Fix friendly monsters not targeting enemies.
Fix line pass through flag to not check line blocking to match boom behavior (fixes Tele-Direct MAP11 elevator).
Fix intermission font character width setting. (fixes Tele-Direct intermission font numbers).
Fix parsing both UMAPINFO and ZMAPINFO when present. ZMAPINFO takes priority. (fixes Crematomania MAP30 endgame).
Fix chainsaw/punch always using zero pitch when autoaim is on and there nothing to aim at.
Fix issue with software emulation that would cause issues with sprites rendering over lowers when a two-sided middle wall was set on the opposite side.
Fix lite amp goggles/render.fullbright not increasing the light level when using palette color with true color overlays disabled.
Fix sprites being generated and duplicated at runtime in true color.
Fix font coloring that was rendering dark in menus (fixes Antaresian Reliquary colored font rendering).
Fix sky texture not working when it's not in the texture namespace.
Right-extend "block" characters in ENDOOM to emulate VGA "line graphics enable" mode.
Fix A_Refire not calling noise alert.
Match Doom behavior in the thing tick function that wouldn't advance the state for zero duration frames and leave them in a -1 loop.
Fix PNGs with fully transparent pixels loading colors that causes rendering issues when used with texture filtering.
Fix spawn blood to use hard-coded vanilla frames when dehacked is present.
Fix tracer lines drawing over sprites with software emulation.
Fix to match boom behavior to parsing dehacked integers with failures defaulting to zero.
Fix SBARDEF crash when children element was explicity set to null.
Fix dehacked dropped ammo types only giving half ammo.
Fix "Compact HUD" (Tate/Portrait Window) behavior for SBARDEF.
Fix cycling order with SBARDEF.
Fix mono spaced font width rendering in SBARDEF.
Fix hud transparency config option not working with SBARDEF.
Fix monster closet setting for monsters resetting on map loads.
Support multiple boss death triggers. Fixes Crate Expectations MAP07.
Fix new dehacked definitions to default height to zero. Fixes Eye Juice ceiling light offsets.
Fix A_MonsterBulletAttack, A_MonsterMeleeAttack, A_WeaponBulletAttack, and A_WeaponMeleeAttack to use default parameters when not specified from dehacked instead of checking for zero to match other ports.
Fix rendering issue with vertical scrolling two-sided middle textures.
Fix line scrolling using boom accel model not loading correctly from save.
Fix monsters not activating secret door lines.
Add new specials to the end of the list to match Doom behavior.
Fix issues with negative Y scaling for middle textures.
Fix issue with berserk taking priority over damage when berserk intensity is zero with palettes.
Fix ZDoom brightmaps from GLDEFS not using the full path for map. Fixes bmplus_spritefix.pk3 incorrectly pulling Heretic sprites when using Doom1/Doom2.
Fix demos not saving.
Add mbf telefrag compat option. Fixes MBF maps in the MAP30 slot that expect things not telefrag when teleported.