Tetra Launcher v1.3.1
v1.3.1 — 2026-08-05
Fixed
-
Many modded servers showed a "?" for their mod count, and couldn't be
joined because the launcher "could not read the mod list". Three separate
causes, fixed together:- The parser refused any server that advertises the Frostline DLC — a large
and growing share of modded servers — because a DLC block sits ahead of
its mod list. It now reads past that block and gets the mods. - A refresh only fetched mod lists for servers whose A2S keyword string
contained the word "mod", which many DayZ servers never provide (their
keyword field is junk). It now probes every server that answers. - A mod list larger than 4 KB was silently truncated by the network read,
losing its tail and failing the parse. The receive buffer now fits the
largest possible response.
- The parser refused any server that advertises the Frostline DLC — a large
-
The REFRESH button only re-probed the rows currently on screen, leaving
the rest of the list with stale data and stale "?" counts. It now re-probes
the whole list you are looking at.
Added
- A HIDE OFFLINE button, next to HIDE EMPTY, that drops the servers the
last refresh couldn't reach — cleaning up the "?" clutter from rows that are
simply offline.