Skip to content

Tetra Launcher v1.3.1

Choose a tag to compare

@github-actions github-actions released this 05 Aug 22:38

v1.3.1 — 2026-08-05

Fixed

  • Many modded servers showed a "?" for their mod count, and couldn't be
    joined because the launcher "could not read the mod list".
    Three separate
    causes, fixed together:

    • The parser refused any server that advertises the Frostline DLC — a large
      and growing share of modded servers — because a DLC block sits ahead of
      its mod list. It now reads past that block and gets the mods.
    • A refresh only fetched mod lists for servers whose A2S keyword string
      contained the word "mod", which many DayZ servers never provide (their
      keyword field is junk). It now probes every server that answers.
    • A mod list larger than 4 KB was silently truncated by the network read,
      losing its tail and failing the parse. The receive buffer now fits the
      largest possible response.
  • The REFRESH button only re-probed the rows currently on screen, leaving
    the rest of the list with stale data and stale "?" counts. It now re-probes
    the whole list you are looking at.

Added

  • A HIDE OFFLINE button, next to HIDE EMPTY, that drops the servers the
    last refresh couldn't reach — cleaning up the "?" clutter from rows that are
    simply offline.