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Custom ropes/longs follow the same format as their reqular counterparts.
To add custom ropes, append your custom rope into the Props/Init.txt with the following format: [#nm:"Diagonal Chain", #tp:"customRope", #colorTreatment:"bevel", #bevel:1, #depth:3, #pixelSize:point(24, 32), #segmentLength:13, #repeatL:[2, 2], #vars:1, #random:0, #tags:[], #notes:[], #collisionDepth:3, #segRad:6.5, #grav:0.88, #friction:0.7, #airFric:0.9, #stiff:1, #previewColor:color(53, 110, 134), #previewEvery:3, #edgeDirection:0, #rigid:0.2, #selfPush:3.2, #sourcePush:0]
To add custom longs, append your custom long into the Props/Init.txt with the following format: [#nm:"LongTest", #tp:"customLong", #colorTreatment:"standard", #depth:2, #pixelSize:point(10, 20), #segmentLength:20, #repeatL:[1,1,1], #vars:1, #random:0, #tags:["effectColorA"], #notes:[]]
Texture follow the same format as in the Cast folder, however, the editor does not care about them pre-rendering.