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Added a macro to toggle the logging of login/logout events in the API server. Disabled by default, uncomment the DEBUG_ONLINEDB_LOG definition in aclif.c to enable it. (#3207)
Added support for skill_db2.conf to extend/override the skill DB. Just like the item and mob databases, it supports the Inherit field to allow overriding part of a skill's entry without having to copy the rest. (#3216)
Changed
Increased the default value of the API server setting remove_disconnected_delay from 5000 to 50000. (#3207)
Reduced the timeout in the GitHub Actions CI scripts to 60 minutes, to avoid stuck jobs preventing further builds from starting for 6 hours and wasting a large amount of runner minutes. (part of #3217)
Replaced some lengthy pieces of repeated code in the skill DB parser with a loop. (part of #3216)
Changed case-insensitive checks to case-sensitive for many database fields: (#3216)
SkillInfo flag names
SkillType flag names
DamageType flags names
Requirements/WeaponTypes flags names
Requirements/AmmoTypes flags names
Requirements/State values
Unit/Flag flag names
Unit/Target values
NOTE: the SameGuild value was previously incorrectly listed as Sameguild in the examples and documentation. The correct version is SameGuild.
For debugging purposes, a piece of code similar to https://github.com/HerculesWS/Hercules/files/11782956/compare_skills.diff.txt can be used to print the values before and after applying this patch, to check the differences and ensure that no unintended changes were introduced in the parsing of one's custom entries.
Added a target argument to skill->check_condition_castend() to allow additional checks that require information about the skill's target. (part of #3215)
Fixed
Added some missing null pointer checks and assertions. (part of #3207)
Added API-server related configs into the copy actions of the VS projects. (part of #3207)
Fixed an unreliable health check in the CI builds based on MariaDB containers. (#3217)
Fixed some interactions of MO_KITRANSLATION. (#3215)
It should fail with a skill failure message and not consume requirements when: (#3215)
being cast on Gunslinger class
being cast on a player that already has 5 spheres
being cast on friendly non-player units (e.g. Mercenary)
Fixed some interactions of MO_ABSORBSPIRITS. (#3215)
It should fail and not consume SP when:
the target player doesn't have spheres
the target player is of Gunslinger class (due to teh game implementation not allowing them to have spheres)
the target player is friendly
It should fail and consume SP when:
used on a BOSS monster
used on a non-boss monster, but failing the 20% check
used on non-player units (like mercenaries)
moved the target check to condition cast end
Fixed the error message when a gunslinger is attempting to use a skill that requires coins without having the necessary amount. (#3215)
Fixed the stacking of WM_POEMOFNETHERWORLD to match the behavior described in the 2012.08.22 official patch notes: (#3215)
it cannot be placed over another instance of the skill
when trying to do so, it should show a position error to client