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v0.10.0
·
257 commits
to master
since this release
I have been writing tutorials for the past few weeks and have finally finished the basic parts.
This version includes scenes that can be used as templates, so I hope it's easier for more people to try this plugin.
If you find any errors in the tutorial, I would appreciate it if you could let me know.
I also have found several bugs and difficulties in using the plugin, which are fixed in this version.
⚠️ BREAKING CHANGES
- Upgrade the Unity version to 2021.3.3f1 (homuler#588)
- plugin: Logger.minLogLevel -> Logger.MinLogLevel (homuler#580)
NativePacketCallbackandNativeGlStatusFunctionreturnStatusArgsinstead ofIntPtr(homuler#574)- Change
CoordinateSystemmethod names and I/Fs (homuler#569)- e.g.
ImageCoordinate#GetLocalPosition->ImageCoordinate#ImageToLocalPoint - The first argument type is now
UnityEngine.Rect, notUnityEngine.RectTransform
- e.g.
Features
- Add scenes for tutorial (homuler#582)
- plugin: MediaPipe v0.8.10 (homuler#585)
- plugin: Implement
GpuManager(homuler#579) - plugin: Add missing
Statusfactory methods (homuler#573)
Bug Fixes
- plugin:
OutputStream#TryGetNextthrows ifStartPollingis not called (homuler#581) - Some tests abort on Windows (homuler#572)
Statusinstances returned by callback functions can be GCed prematurely (homuler#574)TransformAnnotationvalue in the Objectron sample is incorrect (homuler#569)