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Ver 2.0.8-rc5
Pre-release
Pre-release
·
659 commits
to master
since this release
This version is preview, if you want to use stable version, check 1.3.1.
2.0.x has many breaking changes, see 2.0.0-preview1 release notes.
Improvement
- Add new
State<T>class, similar asReadOnlyReactiveProperty<T>, no serializable, can create fromIUniTaskAsyncEnumerable(or ToState extension method), can create from T implicit operator, can get setter byGetSetteronce. - Add
UnityEvent<T>andInputFieldAsyncEventHandler and extensions - Add UniTaskAsyncEnumerable.EveryValueChanged
- Impl AsyncReactiveProperty.ToString
Fix
- Fix UniTask.WaitUntilValueChanged does not handle UnityEngine.Object is destroyed correctly