Releases: HeyIts-Blocky/Trident-Java-Game-Framework
Release list
Version 10
scenes are sooo optimized now its pretty cooool
Version 9
maybe one day i'll actually track what i'm doing to the engine -w-
Version 8
** EDITOR **
ADDED:
Added crosshair in the center of the screen, can be toggled with [C]
Added the camera's coords in the top-right, click to set the cam pos
REMOVED:
Removed some useless print statements behind the scenes in the editor
CHANGED:
Camera now goes to (0, 0) when loading or creating a scene
Objects now move with the camera when moving the camera and an object at the same time
Duplication now selects the duplicated object
FIXED:
Lights can now be duplicated
Version 7
a podcast reminded me to update this lmao
Version 6
- Updated BLib
- Projects now easier to delete (delete button actually deletes them)
- Added Trident Events
- Added Multithreading
- Added screenshots
- Added easy player sprite swapping
- Enabled the traversal keys (such as tab)
- Top Priority entities now render over lighting (for UI/HUD)
- You can now get the frame's width/height from the Trident class
- Added fullbright
- Exiting the editor now takes you to the project loading window
Patch 5.1
- Removed light exposure
- Added colored light
Version 5
- Fixed the bg bug in new projects
- Added real-time entity sorting
- Added post-processing (bloom & exposure), but they are pretty slow on my pc, so they are turned off by default in a new project
Version 4
Improved the Shooter Example
Fixed the background bugginess
Other stuff i forgor lol
Version 3
Added a Shooter Example. Improved the default project.
Version 2
Improved the default project. Improved the editor.