stage: IN DEVELOPMENT
synopsis: the orchard closes soon! pick as much fruit as you can before time runs out, but watch out for those pesky tomatoes...
- game timer
- point tracking/tallying
- random fruit (and tomato) generation
- game states
- ...
sprite animation tutorial: https://www.youtube.com/watch?v=ON7fpPIVtg8&pp=ygUhaG93IHRvIHVzZSBzcHJpdGVzaGVldHMgaW4gbG92ZTJk
anim8: https://github.com/kikito/anim8https://github.com/kikito/anim8
done: player sprite animated, wasd controls
to-do: larger game window, game window edge detection
done: larger game window, game window edge detection
to-d0: fruit load-in, point system
done: fruit load-in, shitty ui, and a banana
to-do: fruit and tomato functionality
done: fruit load-in (actually, for real, including tomatoes)
to-do: balancing and qol edits
done: tractor movement, tomato dumping + functionality
to-do: make it look prettier, game states?