Minigames are loaded automatically from the Minigames folder:
A function in main.gd called build_minigame_list will look for a .tscn with a name that matches its folder, such is these:
Minigames/
├─BingeEating/
│ └─BingeEating.tscn <-- this is a minigame
└─bnuuy catch/
└─bnuuy catch.tscn <-- this is a minigame
- Use Godot 4.6.x
- Create a folder in
Minigamesfor your game. - Pick a template; either
2d_game.tscnor3d_game.tscndepending on the type of game you're making. - Right click the template, and create a "New Inherited Scene".
- Save the new scene, remember to give it the same name is the folder it's in.
- If you've done it right, it should be printed to the console when you launch the game:
If you click on the root node of your minigame you'll see the minigame settings in the inspector panel.
Hover over them to see a description of each setting. These settings may change as we update the game.
We haven't really figured this part out yet :P
You can add your own music to your game if you like.
Once you're done with your game, you can send us a zip of your minigame folder and we will add it.
If you prefer, you can open a Pull Request in Github. This is a better option if you change something outside your minigame folder, or if you'd like to keep working on it after the initial submission.
You could also send us a patch. You can generate a patch with the command git diff origin/main --patch --binary > my_game.patch.
This is especially useful if you want to roleplay as Linus Torvalds.
Feel free to peruse the code, the other minigames, or the example minigames. Here is a quick reference:
This is the root node of your game.
Minigame.get_game(self) # acquire a reference to the current minigame
Minigame.get_game(self).screenshake() # Screenshake effect. Hopefully more effects to come
# You will need to add either a win condition or a lose condition depending on `should_win_on_timeover`
Minigame.win_game(self)
Minigame.lose_game(self)SFX are loaded automatically from the audio/bitcrushed_sfx and audio/plain_sfx folders. You can play SFX like this:
Sfx.play_sfx("bell") # plays res://audio/bitcrushed/general/bell.wav
Sfx.play_sfx("coin") # plays res://audio/bitcrushed/8-bit/coin.wavMost of the SFX are from the Warioware DIY in-game soundboard. We bitcrush our SFX to make them all sound consistent with the Warioware ones.
If you want to add new SFX you can do one of the following:
- Put your audio file in
audio/plain_sfx - Put your audio file in
audio/rawfolder and runbitcrush.sh(you'll need ffmpeg and a shell script interpreter.
Of course, you always have the option to option to play audio yourself from an AudioStreamPlayer within your own game.

