VH Accelerator 1.0.6 - Wold's Compatibility Pass
VH Accelerator 1.0.6 — Wold's Compatibility Pass
Release date: July 30, 2026
VH Accelerator 1.0.6 is the Wold's Compatibility pass. It extends the same
client jar to Wold's Vaults 0.32.2, removes several large-pack launch
bottlenecks discovered there, and tightens cache and texture-safety boundaries
without making Wold's-only mods mandatory.
Download
Install the non-sources artifact:
VH-Accelerator-1.0.6.jar
Do not install the -sources.jar as a mod.
Compatibility
| Component | Verified baseline |
|---|---|
| Minecraft | 1.18.2 |
| Forge | 40.3.11+ in the Forge 40.x line |
| Wold's Vaults | Pack 0.32.2 |
| The Vault in Wold's | 3.21.5.6573 |
| Vault Hunters Remastered | 20.0.3-remastered, .6872, and .6883 |
| Vault Hunters official | 3.21.5.6882 and 3.21.6.6884 |
| Custom MVP | 3.21.62 |
| JEI | 9.7.2.1001, 10.2.1.1006, and 10.2.1.1009 |
These are compatibility baselines, not hard dependencies. Optional
integrations activate only when their target mod and validated class layout
are present.
Highlights
- Wold's Vaults now participates in the unified compatibility build and
repeated runtime launch testing. - ConnectedTexturesMod model-bake graph work is reused across model aliases
that point to the same live unbaked-model object. - Compatible Mekanism, Cable Tiers, Cloud Storage, and MEGA Cells callbacks
use a launch-scoped namespace index instead of repeatedly scanning the full
baked-model registry. - Complex voxel-shape coordinate merges use an equivalent flat-array
implementation and automatically yield when Lithium or Canary owns that
optimization. - EveryCompat retains every live generated resource while skipping its
optional on-disk debug resource mirror on validated versions.
Cache stability
- Startup timing history, Reforgium renderer timestamps, and FTB sidebar state
no longer invalidate model caches because those files do not alter model
resources. - Short configuration-write bursts are allowed to settle before the initial
asset fingerprint is accepted. - Resource packs, mod jars, relevant configuration, and pack order remain part
of cache validation. Real asset changes still rebuild safely. - The cache schema is unchanged. An existing installation may perform one
automatic rebuild if its effective fingerprint changes; no manual cache
deletion is required.
Safety and compatibility corrections
- JER menu preloading no longer begins when KubeJS is present because KubeJS
loot-table scripts require an active server context. JER follows its normal
login-time initialization in that combination. - CTM's custom-renderer mapping is preserved, and unsupported CTM layouts fall
back to the original CTM handler. - Model-bake indexes preserve callback order and all live model-map mutations.
They change only which known namespace keys a validated callback visits. - Baked models, dynamic model state, textures, and live generated resources
are never persisted by the new paths. - A debug-only post-stitch audit checks fragile container, workstation, Curios,
Comforts, Vault, and EveryCompat sprite groups without changing atlas
contents.
Configuration
Three guarded options are new and enabled by default:
| Option | Behavior |
|---|---|
optimizeVoxelShapeMerging |
Uses the equivalent flat-array coordinate merger and yields to Lithium or Canary. |
memoizeCtmModelBakeTraversal |
Reuses CTM graph results for identical live unbaked-model objects on the validated CTM build. |
disableEveryCompatDebugResourceDump |
Skips only EveryCompat's optional disk mirror; live resources remain enabled. |
All detailed diagnostics still require diagnostics.debug=true, which remains
off by default. Timer defaults and /vha commands are unchanged.
Upgrade
- Stop Minecraft.
- Disable or remove the previous VH Accelerator jar.
- Place
VH-Accelerator-1.0.6.jarin themodsdirectory. - Keep only one active VH Accelerator jar.
No configuration reset is required.
Verification
- Clean build, unit tests, mixin-layout checks, and unified-jar verification.
- Compile verification across all seven Vault and JEI profiles.
- Repeated optimized and Compare Mode Wold's Vaults launches.
- Log review for JER/KubeJS work, CTM model wrapping, Forge model callbacks,
cache reuse, and post-menu work. - Client texture and model inspection, including dynamic and placeholder
sprites that previously exposed unsafe atlas behavior. - Smoke testing with Remastered and custom MVP client profiles.
See the full changelog,
configuration and commands, and
testing guide.