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feat(all): Big update for V2 version.#73

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HochCC merged 2 commits into
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feat-v2-update
Jul 3, 2026
Merged

feat(all): Big update for V2 version.#73
HochCC merged 2 commits into
masterfrom
feat-v2-update

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@HochCC HochCC commented Jul 3, 2026

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Big update for V2 version.

✨ What's New in V2

  • 💬 3D Vibe Coding — build and edit sim-ready scenes through natural-language dialogue via Claude Code slash commands (/embodiedgen:*), each edit a bounded, physics-validated skill call.
  • 🏠 Large-scale scene generation — multi-room, navigable, instance-editable houses at controllable complexity tiers (minimalistdetail).
  • 📦 One world, every simulator — a standardized layout loads with consistent geometry, collision, and physics across SAPIEN, Isaac Sim, Isaac Gym, MuJoCo, Genesis, and PyBullet.
  • 🧩 Pluggable 3D backends — switch between SAM3D, TRELLIS, and the Hunyuan3D Pro cloud API with a single flag.
  • 🧥 Beyond rigid bodies — text-conditioned garments deploy as deformable meshes in Genesis.
  • 🦾 Part-level affordance — functional part segmentation, per-part semantics, and simulation-validated 6-DoF grasp poses for any generated asset.
  • 🤖 Closed-loop robot learning — policies trained purely in EmbodiedGen-generated worlds transfer to real robots (task success 9.7 → 79.8% in sim, 21.7 → 75.0% on real robots.

@HochCC HochCC merged commit 8e1d362 into master Jul 3, 2026
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