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Equipment Orion Assistant

Hotride edited this page Dec 8, 2019 · 2 revisions

A group of commands to work with clothes and dress/undress.

Layers list:

  • RightHand (1)

  • LeftHand (2)

  • Shoes (3)

  • Pants (4)

  • Shirt (5)

  • Helmet (6)

  • Gloves (7)

  • Ring (8)

  • Talisman (9)

  • Necklace (10)

  • Hair (11)

  • Waist (12)

  • InnerTorso (13)

  • Bracelet (14)

  • Face (15)

  • Beard (16)

  • MidTorso (17)

  • Earrings (18)

  • Arms (19)

  • Cloak (20)

  • Backpack (21)

  • Robe (22)

  • Eggs (23)

  • Legs (24)

  • Mount (25)

  • Buy (26)

  • Resale (27)

  • Sell (28)

  • Bank (29)


Command format:

ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);

  • ReturnType - the return value of the function (void - the function returns nothing);

  • NameSpace - the scope of the function;

  • name - the name of the function;

  • requiredParameters - required parameters;

  • optionalParameters - optional parameters, the default value is indicated after the = sign


void Orion.SetDressBag(['serial'=targetRequest]);

Change the serial of bag for clothes on "serial".

Request target to be aimed at the desired object, if parameters were not specified.


void Orion.UnsetDressBag();

Reset the serial of bag.


  • void Orion.SetArm ('setName');

Set the weapon/shield.


  • void Orion.UnsetArm ('setName');

Clear setName.


  • void Orion.SetDress ('setName');

Set the clothes in the 'setName' (except weapons and shields).


  • void Orion.UnsetDress ('setName');

Clear setName.


void Orion.Arm('setName');

Dress setName.

Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.


void Orion.Disarm();

Disarm your weapon/shield.


void Orion.Dress('setName');

Dress setName.

Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.


void Orion.Undress();

Take off all but the weapons and shields.


  • void Orion.Unequip ('layerName');

Remove the object from the specified layer.


  • void Orion.Equip ('serial');

Dress the specified item.


void Orion.EquipT('graphic', ['color'=0xFFFF]);

Find the item in the character backpack/sub-packs and bags with the type "graphic" and "color" (if required) and dress them.

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