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Economy

Synac edited this page Sep 7, 2026 · 1 revision

Economy

Balance & Cap & Bank

  • /balance [player] — check (also offline). Scoreboard shows E-balance without ====.
  • Per-player cap economy.balance-cap (default 1T, add zeros in config.yml, /bundledreload).
  • Overflow from any earning (/sell, playtime $8-12/5m, mob $0.01-10, quests, autosell) → Server Bank (serverbank.json, capped 2B, /serverbank).
  • /resetbal <player> [amount] — admin set/reset (supports negatives for loans, capped).
  • /serverbank [history] — balance + history book (time/player/amount/reason). Console prints last 10.
  • /resetserverbal (resetbank) — admin wipe Bank to 0, clears history. Auto-reset if old U64 exceeds 2B on load.
  • Bank interest: 30% every 20 min, 0.2-0.5% of bank (max $5000) split to online non-capped players.

Pay / Bounty / Taxes

  • /pay <player> <amount> — 5% tax → Bank (debt → garnish 25% of future earnings → Bank; /paytax to clear)
  • /bounty <player> [amount] — set/check; claim on PvP kill 20% tax → Bank immediately, placers can't claim own
  • /paytax — pay accumulated taxes → Bank
  • /repair [full] — cost scales with durability

Sell

  • /sell — sell main-hand
  • /sellgui — close-to-sell GUI (enchant bonus, shift-click sell all same type)

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