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Economy
Synac edited this page Sep 7, 2026
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1 revision
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/balance [player]— check (also offline). Scoreboard showsE-balancewithout====. - Per-player cap
economy.balance-cap(default 1T, add zeros inconfig.yml,/bundledreload). - Overflow from any earning (
/sell, playtime $8-12/5m, mob $0.01-10, quests, autosell) → Server Bank (serverbank.json, capped 2B,/serverbank). -
/resetbal <player> [amount]— admin set/reset (supports negatives for loans, capped). -
/serverbank [history]— balance + history book (time/player/amount/reason). Console prints last 10. -
/resetserverbal(resetbank) — admin wipe Bank to 0, clears history. Auto-reset if old U64 exceeds 2B on load. - Bank interest: 30% every 20 min, 0.2-0.5% of bank (max $5000) split to online non-capped players.
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/pay <player> <amount>— 5% tax → Bank (debt →garnish25% of future earnings → Bank;/paytaxto clear) -
/bounty <player> [amount]— set/check; claim on PvP kill 20% tax → Bank immediately, placers can't claim own -
/paytax— pay accumulated taxes → Bank -
/repair [full]— cost scales with durability
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/sell— sell main-hand -
/sellgui— close-to-sell GUI (enchant bonus, shift-click sell all same type)