Releases
1.0.11
PHX Toolbox 1.0.11 (technical preview)
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Removed unwanted local dependencies on other toolboxes
Unified and faster computation of the Angle and Distance properties for all joints
Fixed joints accumulating an engine constraint on every pipeline rebuild, which silently stiffened them
Prismatic joint can now be driven by a linear motor
The Simulink interface is now DirectFeedthrough = false, so it no longer needs a delay block in feedback loops
Fixed a bug in the Simulink interface that prevented the use of multiple PHX blocks
Performance optimizations of the Simulink interface
New tube shape, a cylinder with a hole and an optional taper (phx.shape.Tube)
New RedrawMode parameter ("performance", "interactive", "full", "none") in phx.Simulation controlling how the scene is redrawn
The default redraw mode changed from "performance" to "interactive"
Fixed detection of degenerate triangles for shapes created by revolving a profile
New user guide chapter on saving and loading scenes
New demo of a vibratory bowl feeder (phxex_bowlfeeder)
Updated documentation and skills
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