Releases: Hunter1pro/Unity-Animation-Runtime-Timeline
Releases · Hunter1pro/Unity-Animation-Runtime-Timeline
Release list
0.14
0.13
What's Changed
- [move-save-data] by @Hunter1pro in #5
- [fix-configuration] by @Hunter1pro in #6
- In AnimControl Mode, character anim played (conflicted) fix by @Hunter1pro in #7
Full Changelog: 0.12...0.13
0.12
What's Changed
- Create LICENCE.md by @Hunter1pro in #2
- fix-double-subscribe] by @Hunter1pro in #3
- fix double subsribe by @Hunter1pro in #4
Full Changelog: 0.1...0.12
0.1 Preview of Unity Runtime Animation Controller
Has TimeLine layer to control keys and play animation
Saving animation
Can be connected to any rig plugin, 2d, 3d etc, currently used for example Unity Animation Rigging
Has Rig Layer, different rig different bones control
Has Weapon Layer the highest witch configuration character to use weapon (can be empty)
Has OpenSource TransformGizmo Runtime with fix for URP/HDRP
Has Camera controll and character spawn functional to different place
Used OpenSource UniTask to control animation updates witch Extend Player Update Loop without mono behaviors