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v0.4.0

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@licebeam licebeam released this 03 Aug 13:47
· 7 commits to master since this release
fde1310

Hyper-Reflector version 0.4.0 alpha

This is one of our biggest updates yet.
Let's start with the major changes.

We have integrated our own emulator, thanks to WeeBob for all of the hard work re-implementing GGPO in an open source manner. Within this release of HR you will have access to the new emulator, which is based on fcfbneo, this will allow us to implement our own changes and updates to the ggpo and emulator. Again this is open source and people are welcome to contribute! Unfortunately spectating has proven to be a bit more nuanced than expected but it is in the works, so look forward to that in the future.

Considering the emulator is very new for us, there may be a lot of issues, if you run into these, you can still manually set the path to the fightcade fbneo and use that like before, however both players will need to be using the same emulator for matches to connect.

In addition to the emulator, in game chat is here!

Oh yeah there is also a mini ranked experiment, All matches will count towards your ELO, for now, lets test it out and give me some feed back!.

On the client side of things I'll do a quick run down.

  • Win streaks are here, try to get the highest one on the server (only goes to 99 for now) =)

  • Adds the ability to turn off match sounds

  • Adds the ability to go afk and prevent match requests

  • Ping estimations are here finally (This will need to be adjusted)

  • Country codes are working properly as well

  • Adds the new reset emulator path functionality

  • New holepunching server to get in the game slightly faster.

  • Fixes for match doubling

  • Fixes issues where matches would be inaccurate

  • Fixes name breakout issues

  • Known issues:
    On first boot, the emulator path for may not be set correctly, you can fix this by navigating to your install folder and selecting the /emu/hyper-screw-fbneo folder

Match stats are still not being house correctly, this will be fixed in an upcoming release.

I'm probably forgetting a ton of stuff as this has been in dev for a month now.
Enjoy and if you find any bugs please be sure to report them