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v1.1.5
·
46 commits
to 24a2414998586c3c5cd9dd33da9a6539af6c33e3
since this release
Commits since v1.1.4
- Merge dev into main for 1.1.5 (
24a2414) - Bump version to 1.1.5 (
fe3d326) - Merge pull request #37 from HyperGaming99/feature/debug-system (
39962da) - Document the debug system (
61f5638) - Log triggers, skills, mechanics, AI goals and bones through the DebugManager (
8f4f4cf) - Add the DebugManager, the debug command and the Debug config option (
1e479a7) - Merge pull request #36 from HyperGaming99/feature/more-targeters (
400b096) - Document the new targeters (
fc215dd) - Add more targeters, limit/sort filters and the isMob and hasTag target conditions (
45693b4) - Merge pull request #35 from HyperGaming99/feature/shoot-types (
84ea6df) - Document shoot projectile types and hooks (
da3631a) - Support more shoot projectile types, spread, gravity and oe/ot hooks (
88c11f7) - Merge pull request #34 from HyperGaming99/fix/particle-repeat (
be481ae) - Document particle repeat (
74bee50) - Repeat particles for location targets and re-resolve the targeter each time (
0d83c82) - Merge pull request #22 from HyperGaming99/refactor/packages (
f3e2c98) - Narrow visibility of classes only used inside their package (
0f26528) - Extract Aura into its own class (
3630edb) - Extract Condition parsing into its own record (
2798b1a) - Extract parameter helpers into Params (
d136e55) - Move Target into its own file (
7f24df2) - Sort classes into feature packages (
1d4c50b) - Remove unused imports (
65fa315) - Remove all code comments (
fcb13fe) - Merge pull request #20 from HyperGaming99/feature/player-factions (
5b85a1b) - Merge pull request #21 from HyperGaming99/feature/totem-on-hit (
d368c9a) - Document totem oh (
405e8df) - Support totem oh through an invisible hit body (
99af486) - Document player factions in README (
36287b8) - Let players join factions via permission or config list (
21e18c1) - Merge pull request #19 from HyperGaming99/feature/stun-animation (
c82dce3) - Document the stun state option (
0e02f1c) - Play a model animation during stun with the state option (
f1bb508) - Merge pull request #18 from HyperGaming99/feature/velocity-freeze-stun (
927f1b0) - Document velocity, freeze and the stun options in README (
114ebb6) - Support the ai, g and f options of stun (
ad6eb56) - Add the freeze mechanic (
1a9b312) - Add the velocity mechanic (
336038e) - List all commits since the last release in dev and release notes (
d13dcad) - Merge pull request #17 from HyperGaming99/feature/aura-effects (
8792192) - Document aura effects in README (
090c1d9) - Run aura effects: oS, oE, oT, oH and cE (
719210b) - Merge pull request #16 from HyperGaming99/feature/factions (
c1735fc) - Document factions in README (
179c623) - Add mob factions: same-faction mobs ignore each other, faction condition (
dd700ac) - Merge pull request #12 from HyperGaming99/docs/model-engine-support (
f1fb814) - Add a model engine support table to README (
71c8acd) - Merge pull request #11 from HyperGaming99/feature/bodyrotation (
bc38fb6) - Document bodyrotation (
1d0eb2b) - Implement bodyrotation through BetterModel's body rotator (
10c5c89) - Merge pull request #10 from HyperGaming99/feature/totem-duration (
5645b05) - Document totem duration and tick skills (
24c6a5d) - Support totem md, i, ot and oe (
18c04df) - Merge dev into main: issue templates (
08c9608) - Add issue templates for bugs, features and pack compatibility (
6081e9b)
What's Changed
- totem: support md, i, ot and oe by @HyperGaming99 in #10
- Implement bodyrotation by @HyperGaming99 in #11
- Document BetterModel and ModelEngine support by @HyperGaming99 in #12
- Add factions by @HyperGaming99 in #16
- Run aura effects by @HyperGaming99 in #17
- Add velocity and freeze, extend stun by @HyperGaming99 in #18
- Play a model animation during stun by @HyperGaming99 in #19
- totem: support oh by @HyperGaming99 in #21
- Player factions by @HyperGaming99 in #20
- Refactor: feature packages, no comments, smaller SkillEngine by @HyperGaming99 in #22
- Repeat particles for location targets by @HyperGaming99 in #34
- shoot: more projectile types and hooks by @HyperGaming99 in #35
- Add more targeters by @HyperGaming99 in #36
- Add a debug system by @HyperGaming99 in #37
New Contributors
- @HyperGaming99 made their first contribution in #10
Full Changelog: v1.1.4...v1.1.5