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v1.1.5

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@github-actions github-actions released this 02 Oct 21:05
· 46 commits to 24a2414998586c3c5cd9dd33da9a6539af6c33e3 since this release

Commits since v1.1.4

  • Merge dev into main for 1.1.5 (24a2414)
  • Bump version to 1.1.5 (fe3d326)
  • Merge pull request #37 from HyperGaming99/feature/debug-system (39962da)
  • Document the debug system (61f5638)
  • Log triggers, skills, mechanics, AI goals and bones through the DebugManager (8f4f4cf)
  • Add the DebugManager, the debug command and the Debug config option (1e479a7)
  • Merge pull request #36 from HyperGaming99/feature/more-targeters (400b096)
  • Document the new targeters (fc215dd)
  • Add more targeters, limit/sort filters and the isMob and hasTag target conditions (45693b4)
  • Merge pull request #35 from HyperGaming99/feature/shoot-types (84ea6df)
  • Document shoot projectile types and hooks (da3631a)
  • Support more shoot projectile types, spread, gravity and oe/ot hooks (88c11f7)
  • Merge pull request #34 from HyperGaming99/fix/particle-repeat (be481ae)
  • Document particle repeat (74bee50)
  • Repeat particles for location targets and re-resolve the targeter each time (0d83c82)
  • Merge pull request #22 from HyperGaming99/refactor/packages (f3e2c98)
  • Narrow visibility of classes only used inside their package (0f26528)
  • Extract Aura into its own class (3630edb)
  • Extract Condition parsing into its own record (2798b1a)
  • Extract parameter helpers into Params (d136e55)
  • Move Target into its own file (7f24df2)
  • Sort classes into feature packages (1d4c50b)
  • Remove unused imports (65fa315)
  • Remove all code comments (fcb13fe)
  • Merge pull request #20 from HyperGaming99/feature/player-factions (5b85a1b)
  • Merge pull request #21 from HyperGaming99/feature/totem-on-hit (d368c9a)
  • Document totem oh (405e8df)
  • Support totem oh through an invisible hit body (99af486)
  • Document player factions in README (36287b8)
  • Let players join factions via permission or config list (21e18c1)
  • Merge pull request #19 from HyperGaming99/feature/stun-animation (c82dce3)
  • Document the stun state option (0e02f1c)
  • Play a model animation during stun with the state option (f1bb508)
  • Merge pull request #18 from HyperGaming99/feature/velocity-freeze-stun (927f1b0)
  • Document velocity, freeze and the stun options in README (114ebb6)
  • Support the ai, g and f options of stun (ad6eb56)
  • Add the freeze mechanic (1a9b312)
  • Add the velocity mechanic (336038e)
  • List all commits since the last release in dev and release notes (d13dcad)
  • Merge pull request #17 from HyperGaming99/feature/aura-effects (8792192)
  • Document aura effects in README (090c1d9)
  • Run aura effects: oS, oE, oT, oH and cE (719210b)
  • Merge pull request #16 from HyperGaming99/feature/factions (c1735fc)
  • Document factions in README (179c623)
  • Add mob factions: same-faction mobs ignore each other, faction condition (dd700ac)
  • Merge pull request #12 from HyperGaming99/docs/model-engine-support (f1fb814)
  • Add a model engine support table to README (71c8acd)
  • Merge pull request #11 from HyperGaming99/feature/bodyrotation (bc38fb6)
  • Document bodyrotation (1d0eb2b)
  • Implement bodyrotation through BetterModel's body rotator (10c5c89)
  • Merge pull request #10 from HyperGaming99/feature/totem-duration (5645b05)
  • Document totem duration and tick skills (24c6a5d)
  • Support totem md, i, ot and oe (18c04df)
  • Merge dev into main: issue templates (08c9608)
  • Add issue templates for bugs, features and pack compatibility (6081e9b)

What's Changed

New Contributors

Full Changelog: v1.1.4...v1.1.5