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Introduction

NviCoder edited this page Jan 11, 2019 · 3 revisions

The way of thinking

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Once you see this kind of problem, the first thing that comes up is modeling it into a graph with nodes.

When we thought we could find fruits and pacmens close to the nodes, where the player could go directly.

When there are many algorithms and solutions for finding edges between nodes in graph on the fastest way possible.

Of course there was also a need to address the fact that the fruits can be eaten by the Pacmans, and there are Ghosts that follow the actor

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