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Targeter UI Updates & Lots of bug fixes
Pre-releaseI have added reload buttons to the targeter, along with an auto select option so that when you add a player to the target UI, the player is automatically selected as your target. Most of what has been done is one the backend, working to fix various bugs and unintended behaviors of certain things. The main thing I fixed was with how the counter and RelativeCounter keep track of notes and specifically how they handle v3 type notes. Now both of them should handle everything correctly to the best of my ability (due to arcs coming from chain headers causing weird behavior sometimes depending on how much a map uses that it can get slightly off, but that should be the only case).
As always please reach out if you notice any weird behavior or have any feedback (discord is imightbeaperson).
Full Changelog: v0.5.1...v0.5.2