You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Almost all temporal upsampling algorithms require motion vector input and a jittered color buffer, but these are difficult to implement in Minecraft. Therefore, we provide an interface for Shaderpack to provide these.
We have reserved a schema_version field for the interface, which is used to specify the version of the interface configuration file.