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Multiplayer Movement System Overhaul - Changelog
Fixed Issues:
Network Flickering & Teleporting:
Completely eliminated player model flickering during movement
Removed abrupt position snapping/teleporting between updates
Fixed timestamp synchronization between clients
Interpolation Problems:
Corrected buffer underflow causing position jumps
Fixed incorrect interpolation between network states
Resolved camera rotation jitter
State Synchronization:
Fixed airborne state not syncing properly
Corrected sprint state transition delays