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Price sort preference now persists per player per shop across category changes, page navigation, menu close/reopen, and server restarts.
When you set "Low → High" or "High → Low" in one category, it's remembered when you switch categories, go back to the home menu, or reopen the shop later.
Saved via existing BrowseHistory (in-memory per session, survives /sh and /psh shortcuts).
Fixed
INK_SACK compatibility fix finalized (uses COAL/GOLD_INGOT, no MaterialLookup needed).