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Licence
Now under the MIT License. The code and the module's own content can be reused, changed and shared. The card art, made from licensed stock images, and the fonts keep their own terms, set out in LICENSE.
Welcome card
A welcome card for GMs. The first time the module runs in a world, the GMs are whispered a card saying where things are, with a button for each group of settings. Its Hero Cards link drags straight onto a character, and its tankard opens the request window. After an update that adds features, they get a short note of what's new instead. The Welcome and What's New Cards setting, under Gameplay Enhancements, turns them off.
Roll requests
Results wait for Dice So Nice. A roll shows as rolling on the request card and pop-up until its 3D dice land, so the total, the pass or fail and the summary no longer give the result away while the dice are still moving.
Team vs Team keeps the NPCs' rolls hidden. As in a Roll-Off, each NPC's roll is a private GM roll, so players see "?" for the NPCs, and no winner, until the GM clicks Show NPC rolls on the card.
DCs start blank. The request window no longer fills in DC 15, nor the last request's DCs: the GM sets a DC only if they want one, or sets it later from the card. A new DC by default setting, under Roll Requests, sets the DC each roll starts with instead.
Who rolls is in order of name. The request window lists the selected tokens, the player characters, the group members and combatants, and the scene's other tokens each in order of name, rather than in the order the world happened to hold them in.