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Releases: IanHeinrich/stellaris-galaxy-forge

v0.7.0

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@github-actions github-actions released this 21 Sep 22:47
0f5d476

Added

  • Full Paint a Galaxy integration. This mod fixes native Stellaris spawn
    issues, ensuring custom empires actually appear. The editor now tracks
    your installation, supports all mod-specific data, and automatically
    saves scenarios to the correct directory.
  • Custom Fallen Empire placement. Create, move, and configure Fallen
    Empire zones. Connect them to your network by manually drawing
    hyperlanes or letting the mod auto-link to the nearest systems.
  • Native Marauder clans. Spawn clans in empty space or across three
    selected systems without needing any mods. The map displays them
    exactly as the game does, complete with black borders and skull
    emblems.
  • Turn finished saves into fresh scenarios. Export an existing save to
    create a custom scenario that retains the original Fallen Empires and
    inherits the previous game's settings. The United Nations of Earth
    starts at its old capital. Any other empire's old capital is the
    likeliest start, not a certain one.
  • In-editor game setup. Configure galaxy shapes and entity counts for new
    scenarios directly in the app. An "Update counts" button automatically
    syncs these values based on your current map.
  • Save validation. The editor now prompts for confirmation before you
    accidentally save a map with unresolved issues.
  • UI enhancements. Added visual guide layers for the map edge and
    L-Cluster, alongside detailed hover tooltips for all map icons.

Changed

  • Moving a system on a save with many empires no longer hitches on
    release. The territories are recomputed in a worker and the outlines
    follow a beat later. The recompute itself is cheaper too, since only
    the pieces of territory near the moved system are rebuilt.

Removed

  • The "Reserve for a human player" and "Reserve for the AI" checkboxes
    on a spawn point, and the sgf spawn reserve command. The game does
    not evaluate is_ai while it lays out a galaxy, so the modifier the
    editor wrote never held a seat for anyone or barred anyone from it. A
    spawn point is now a spawn point for any empire. A modifier already in
    a file is kept and listed as written.

v0.6.1

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@github-actions github-actions released this 21 Sep 00:01
ee89403

Changed

  • Backups are capped at eight per file: the original, the three newest
    and four spread over the time between. Older ones in between are
    deleted as new ones arrive.
  • A save that changes nothing writes nothing and makes no backup.

v0.6.0

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@github-actions github-actions released this 20 Sep 21:42
f3f6ebc

Added

  • The app checks for a newer release at launch and shows a badge with a
    dialog to install and restart, open the releases page, skip the version
    or decide later; the Help menu adds the app's version, a manual check
    and a switch for the check at launch.

v0.5.2

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@github-actions github-actions released this 20 Sep 18:57
790ddab

Changed

  • A nebula is moved by dragging its ring, and resized only by the four
    handles that appear on the ring once it is selected; its name and
    centre marker now just select it. A nebula whose name sits on a star
    could not be dragged without moving the star first. The cursor shows a
    move arrow on the ring and a resize arrow on a handle.

v0.5.1

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@github-actions github-actions released this 20 Sep 15:13

Changed

  • The open screen's footer carries a "New scenario…" button and a
    "Browse…" button beside one sentence about opening a save as a save or
    as a scenario, in place of the keyboard hints and the two rows at the
    end of the list.
  • A save opens with hyperlanes, systems, names, system details, empires and
    nebulae drawn and every other layer off; layers you switch on yourself
    still stay on across opens, and Reset to defaults restores the set for
    the kind of document that is open. Scenarios keep their defaults.
  • The open screen no longer lists dynamic scenarios (the game's own
    setup_scenario files and any other .txt without a
    static_galaxy_scenario block), which the editor cannot open. A static
    scenario that fails to read is still listed with the reason.

v0.5.0

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@github-actions github-actions released this 20 Sep 14:22

Public Beta Release