Releases: IanHeinrich/stellaris-galaxy-forge
Releases · IanHeinrich/stellaris-galaxy-forge
Release list
v0.7.0
Added
- Full Paint a Galaxy integration. This mod fixes native Stellaris spawn
issues, ensuring custom empires actually appear. The editor now tracks
your installation, supports all mod-specific data, and automatically
saves scenarios to the correct directory. - Custom Fallen Empire placement. Create, move, and configure Fallen
Empire zones. Connect them to your network by manually drawing
hyperlanes or letting the mod auto-link to the nearest systems. - Native Marauder clans. Spawn clans in empty space or across three
selected systems without needing any mods. The map displays them
exactly as the game does, complete with black borders and skull
emblems. - Turn finished saves into fresh scenarios. Export an existing save to
create a custom scenario that retains the original Fallen Empires and
inherits the previous game's settings. The United Nations of Earth
starts at its old capital. Any other empire's old capital is the
likeliest start, not a certain one. - In-editor game setup. Configure galaxy shapes and entity counts for new
scenarios directly in the app. An "Update counts" button automatically
syncs these values based on your current map. - Save validation. The editor now prompts for confirmation before you
accidentally save a map with unresolved issues. - UI enhancements. Added visual guide layers for the map edge and
L-Cluster, alongside detailed hover tooltips for all map icons.
Changed
- Moving a system on a save with many empires no longer hitches on
release. The territories are recomputed in a worker and the outlines
follow a beat later. The recompute itself is cheaper too, since only
the pieces of territory near the moved system are rebuilt.
Removed
- The "Reserve for a human player" and "Reserve for the AI" checkboxes
on a spawn point, and thesgf spawn reservecommand. The game does
not evaluateis_aiwhile it lays out a galaxy, so the modifier the
editor wrote never held a seat for anyone or barred anyone from it. A
spawn point is now a spawn point for any empire. A modifier already in
a file is kept and listed as written.
v0.6.1
Changed
- Backups are capped at eight per file: the original, the three newest
and four spread over the time between. Older ones in between are
deleted as new ones arrive. - A save that changes nothing writes nothing and makes no backup.
v0.6.0
Added
- The app checks for a newer release at launch and shows a badge with a
dialog to install and restart, open the releases page, skip the version
or decide later; the Help menu adds the app's version, a manual check
and a switch for the check at launch.
v0.5.2
Changed
- A nebula is moved by dragging its ring, and resized only by the four
handles that appear on the ring once it is selected; its name and
centre marker now just select it. A nebula whose name sits on a star
could not be dragged without moving the star first. The cursor shows a
move arrow on the ring and a resize arrow on a handle.
v0.5.1
Changed
- The open screen's footer carries a "New scenario…" button and a
"Browse…" button beside one sentence about opening a save as a save or
as a scenario, in place of the keyboard hints and the two rows at the
end of the list. - A save opens with hyperlanes, systems, names, system details, empires and
nebulae drawn and every other layer off; layers you switch on yourself
still stay on across opens, and Reset to defaults restores the set for
the kind of document that is open. Scenarios keep their defaults. - The open screen no longer lists dynamic scenarios (the game's own
setup_scenariofiles and any other.txtwithout a
static_galaxy_scenarioblock), which the editor cannot open. A static
scenario that fails to read is still listed with the reason.