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[Codex] microsoft/pxt#​11292 — add a new color picker block - #43

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[Codex] microsoft/pxt#​11292 — add a new color picker block#43
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adds a new color picker block! the motivation here is that we've always had a lot of targets/extensions that define multiple blocks for getting colors in various color spaces. for example, the neopixel extension in micro:bit, the circuit playground editor, pxt-ev3 (for the home button color), some of the boards in pxt-maker, the color fading extension in arcade, etc.

as a result, we have a lot of duplicated color space conversion code in our many repos. given how universal this is to all of our targets, this PR aims to create one color picker block to rule them all!

the new block natively supports all of the usual color formats:

  • RGB
  • HSV
  • HSL
  • CMYK
  • HEX strings

internally, the color is stored as HSV in a mutation on the block. the reason for this is that the HSV and HSL color spaces have a lot of points that map to the same color in the RGB derived color spaces, so if you compile down to RGB then you get a lot of jumping around for the various HSV and HSL channel values as the hue changes.

on hardware the colors are all actually stored as 24 bit RGB numbers which i believe is universally how we do it in all of our targets. there are new functions on the colorHelpers namespace for converting the various formats to 24 bit RGB.

the UI for the fields is a barebones HSV color picker:

color-picker2

like pauseuntil, this block is optional. unlike pauseuntil, we have a lot of targets where this block probably won't need to be in the default categories that come with the editor. for this reason, i had to a add a new scheme that allows extensions to contribute builtin blocks to the toolbox. in order to have this block appear in the toolbox, you simply need to define a function that has the builtinBlockId="makecode_color_picker" comment annotation like so:

    //% block
    //% builtinBlockId="makecode_color_picker"
    //% color=#0fbc11
    export function __colorPicker(value: number): number {
        return 0
    }

the color parameter is also necessary to make the block match the color of whatever category contains it. adding this will also add monaco toolbox entries for all the various colorHelper functions.

right now the builtinBlockId annotation only supports the color picker, but i plan to add support for pause until and other blocks in the future. the first place this block is going to be used is in the color fading extension in arcade (i have some devious plans to completely overhaul the APIs in that extension)


Mirrored from upstream PR: https://​github.com/microsoft/pxt/pull/11292
Created automatically by pr-sxs-human-evals for code-review agent comparison.
(URL wrapped in a code span so GitHub does not create a cross-reference on the upstream timeline.)

@IanMatthewHuff IanMatthewHuff added the pr-sxs-human-evals/review-overlap-pr Mirrored review PR created by pr-sxs-human-evals label Jun 3, 2026
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Originally by THEb0nny on 2026-05-05T17:58:20Z (mirrored from https://​github.com/microsoft/pxt/pull/11292)

This is cool! I needed this earlier

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Originally by THEb0nny on 2026-05-05T18:13:54Z (mirrored from https://​github.com/microsoft/pxt/pull/11292)

I think the circle is enough to tell you which color I chose. I think the colored square on the left is unnecessary...

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Originally by riknoll on 2026-05-07T22:17:31Z (mirrored from https://​github.com/microsoft/pxt/pull/11292)

@​THEb0nny i'm just copying what most color pickers do for the preview! plus i think having a nice big square makes it way easier to see changes take effect

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@codex review

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💡 Codex Review

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Reviewed commit: 78ff0724d5

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Comment on lines +143 to +147
if (target?.type === "text" || target?.type === COLOR_STRING_BLOCK_TYPE) {
const field = target.getField("TEXT");
field.setValue(color);
}
return;

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P2 Badge Store HSV updates for hex picker edits

When the user changes a color through the popup while the block is in hex format, this branch updates the text field and then returns before assigning this.colorHSV. If they then switch the dropdown back to RGB/HSL/HSV/CMYK or rely on the mutation state, the block converts from the old HSV value and shows the wrong color channels. Update the stored HSV state before returning from the hex branch.

Useful? React with 👍 / 👎.

Comment on lines +60 to +62
if (colorPickerBlock?.type === COLOR_PICKER_BLOCK_TYPE) {
colorHSV = colorPickerBlock.colorHSV;
}

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P2 Badge Initialize the hex picker from its text field

For a hex color block loaded from TypeScript such as colorHelpers.hex("#FFFF00"), or after the user manually edits the hex string, colorHSV can still be the default/previous value. This editor opens the widget from colorPickerBlock.colorHSV without first reading the connected text field, so the popup displays the wrong color and the first drag can overwrite the intended hex value. Mirror the number field path by calling readColorFromInputs() before creating the widget.

Useful? React with 👍 / 👎.

Comment thread pxtblocks/toolbox.ts
Comment on lines +619 to +620
const shadow = document.createElement("shadow");
shadow.setAttribute("type", "makecode_color_picker_number");

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P3 Badge Add RGB format mutations to toolbox shadows

When the built-in RGB picker is inserted from the toolbox, these explicit makecode_color_picker_number shadows are created without the format mutation that the number block uses to switch from its default Degrees mode. The initial RGB fields therefore accept 0–360 until the user changes formats, so values like 300 can be displayed in Blocks even though colorHelpers.rgb clamps them to 255 at runtime. Generate the same RGB-format mutation used by generateColorPickerNumberShadowDom.

Useful? React with 👍 / 👎.

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