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v3.0 - Endless Escalation, New Threats & a Total Visual Overhaul

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@IanSkelskey IanSkelskey released this 16 Jun 04:36

Space 8 just got its biggest update yet. πŸš€ v3.0 is a near top-to-bottom pass over
how the game looks, feels, and ramps β€” a new enemy, two new power-ups, tiered loot,
reworked black holes, a brand-new ship, a round-clear summary, and an endless
difficulty curve that turns Space 8 into a proper score-attack survival run.

Changelog

Gameplay & difficulty

  • Endless escalation: speed and density now climb forever past round 12; every run ends
  • Difficulty driven by tier (Easy / Normal / Veteran) + round number, with per-tier
    intensity, pricing, spawn, and score multipliers
  • New enemy: Popcorn alien gunners with aimed shots and endless-phase formation spawns
  • Black holes now pull in ship, comets, asteroids, debris, coins, and bullets; instant
    kill on contact; absorb the field for loot but award no score
  • Reworked asteroid splitting, "alt" tougher variants, and variant-based scoring

Loot & power-ups

  • New Bomb power-up (red comets): expanding screen-clearing shockwave
  • New Magnet power-up (pink comets): pulls in nearby loot and pickups
  • Tiered bronze / silver / gold credit coins with animated sprites
  • Comet drop odds taper over a run to keep late-game lifelines in check

Ship

  • Redrawn 16Γ—16 ship with banking lean, twin exhaust, and a smaller 5Γ—5 hitbox
  • Hybrid muzzle flash with sparks, animated laser bolts, palette-swapped rapid fire
  • New Shield Shock upgrade: damaging retaliation pulse when hit

Presentation & UI

  • New Round Clear summary screen
  • Screen shake on impacts and death; per-entity hit flash and jitter
  • Animated block-letter logos with shine on menu and game-over screens
  • Remastered HUD with a dedicated band and eased mission progress
  • Redrawn in-game guide, new cart label art, version shown on the main menu
  • Remastered sound effects and new taunts

Under the hood

  • Shared palette-swapped particles for debris and explosions
  • Repacked tilesheets and reclaimed gameplay-cart tokens to fit the new content
  • Streamlined persistence and cross-cart cartdata handoff