Releases: Idkthisguys-stuff/Flux
Releases · Idkthisguys-stuff/Flux
v1-Alpha-3
What changed since the last alpha release
Added
- Physics & gravity
- Scripting (lua)
- Scene Management
- Lighting Node
- Project settings & Preferences
- Splash Screen
- File Icon
- Scene file (.fscn)
- Camera Model
- A text editor
- Runtime
Changed/Tweaked
- Optimizations (I lowk forgot what I optimized)
- Docking Layout
- Editor locks when no project or game is running
v1.0.0 Alpha 2
Flux Alpha 2
Another big milestone! Flux now runs on Linux (Arch, Linux Mint, and WSL Ubuntu tested)
What's in here?
- Linux build files
- Skybox
- Better Lighting
I forgot what else is here ;-;
v1.0.0 Alpha 1
Flux Alpha 1
Finally the first alpha for Flux, kinda a big milestone.
What's in here?
- Drag n dropping models into the viewport
- OpenGL rendering
- Explorer file management (you can add models, scripts, and folders and you can delete them too)
- Object transformation
- Shared pointer optimization
Shared pointer optimization is where, if you make 2 exact duplicate models, they share the same memory space but rendered somewhere else. This saves a lot on ram for performance games that can use duplicate models (This might not be as useful, I don't know.)