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Releases: Idkthisguys-stuff/Flux

v1-Alpha-3

02 Jun 01:02
6b690b7

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v1-Alpha-3 Pre-release
Pre-release

What changed since the last alpha release

Added

  • Physics & gravity
  • Scripting (lua)
  • Scene Management
  • Lighting Node
  • Project settings & Preferences
  • Splash Screen
  • File Icon
  • Scene file (.fscn)
  • Camera Model
  • A text editor
  • Runtime

Changed/Tweaked

  • Optimizations (I lowk forgot what I optimized)
  • Docking Layout
  • Editor locks when no project or game is running

v1.0.0 Alpha 2

02 May 19:07
7a0a418

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v1.0.0 Alpha 2 Pre-release
Pre-release

Flux Alpha 2

Another big milestone! Flux now runs on Linux (Arch, Linux Mint, and WSL Ubuntu tested)


What's in here?

  • Linux build files
  • Skybox
  • Better Lighting

I forgot what else is here ;-;

v1.0.0 Alpha 1

22 Apr 00:05
7a0a418

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v1.0.0 Alpha 1 Pre-release
Pre-release

Flux Alpha 1

Finally the first alpha for Flux, kinda a big milestone.


What's in here?

  • Drag n dropping models into the viewport
  • OpenGL rendering
  • Explorer file management (you can add models, scripts, and folders and you can delete them too)
  • Object transformation
  • Shared pointer optimization

Shared pointer optimization is where, if you make 2 exact duplicate models, they share the same memory space but rendered somewhere else. This saves a lot on ram for performance games that can use duplicate models (This might not be as useful, I don't know.)