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What are the necessary plugins that must be loaded by OpenUSD for USDSerializer to work? #7852
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rares-radu
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Sorry, I only have a lazy answer that I don't remember. I think I just set it to the root dir of all plugins or usd itself. If you figure out, would be nice if you can add it to the documentation. These kind of concerns were also the main reason why the USD serializer is not really packaged in the automated builds. We're quite used to downloads as stand-alone exes and requiring paths in env vars really messes with this. We had the same problem with PROJ requiring an sqlite db of CRSes (so this is also not enabled; it allows georeferenced gltf output directly in cesium which is quite cool). The USD serializer in ifcopenshell could also benefit from a lot of improvements such as inherit arcs for geometry re-use etc. |
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I've been trying to use
USDSerializer, but it seems to just crash due to a missing plugin. BesidesusdShaders, which other plugin(s) must be loaded for the serializer to work? I could just pointPXR_PLUGINPATH_NAMEto each and every one of them, but there's 29 in total and I'd rather only load the necessary ones.All reactions