Bug Description
I'm using weld-vertices which clearly has an impact, but there still are quite a number of elements which are still non-manifold (I've noticed they always have openings in them but that might be a coincidence). I can run a script / use Blender to weld again after the fact and it turns manifold, but this shouldn't be necessary, so I'm thinking either:
- Either weld-vertices has a threshold which is lower than my welding script / Blender
- or weld-vertices doesn't seem to apply after openings?
I use manifold checks for objects that we require volumetric take-off (e.g. steel weights, concrete volumes), because otherwise our volume checks are wrong.
Here's an example object, using Blender's 3D print addons to check manifoldness and to highlight the non-manifold edges.
Attachments
No response
Debug and Error Output
Bug Description
I'm using weld-vertices which clearly has an impact, but there still are quite a number of elements which are still non-manifold (I've noticed they always have openings in them but that might be a coincidence). I can run a script / use Blender to weld again after the fact and it turns manifold, but this shouldn't be necessary, so I'm thinking either:
I use manifold checks for objects that we require volumetric take-off (e.g. steel weights, concrete volumes), because otherwise our volume checks are wrong.
Here's an example object, using Blender's 3D print addons to check manifoldness and to highlight the non-manifold edges.
Attachments
No response
Debug and Error Output