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Toejam & Earl AP World v0.5.4

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@IgnisUmbrae IgnisUmbrae released this 22 Mar 15:09
· 38 commits to main since this release

Big changes

  • New type of present: the Big Points present, which simply gives you a flat number of points (the exact number depends on your chosen rank options, but is roughly 'half an average promotion'). Add point_presents: yes to your YAML to enable.
    • ⚠️ This functionality supersedes the old flat_promotions option, which has been removed. Point presents exist alongside Promotions.
    • auto_flat_promotions has been removed and replaced with auto_point_presents, which fulfils the same function.
    • One of the unused present sprites will be automatically patched in for you if needed.
    • Moles will not steal these presents if rank checks are enabled.
  • New priority check: drinking lemonade on level 0. Add lemonade_check: yes to your YAML to enable.
    • game_overs: drop_down has been altered to account for these checks: if you game over on level 1 before completing the lemonade check, you will be poofed back to the starting island instead of falling down.
  • The earthling_rando: nice_random setting has been redone based on the subjective dangerousness of each earthling, constrained by the apparent difficulty of each level in the vanilla game.
    • For now, dangerousness is based on my own subjective opinion. If you can, please rate the enemies via this Google form so I can update the data in a future release.
    • Fake mailboxes are now taken into account when considering the difficulty of levels.
    • The value of last_level is now factored in when deciding how many friendly earthlings to add.
    • This new method also fixes a rare bug that caused generation failure due to an extremely lopsided random earthling pool.

Smaller changes

  • Presentsanity may now add a small number of Promotions (and point presents, if enabled) in order to ensure gen success in smaller worlds.
  • Game overing with game_overs: drop_down will now gracefully poof you down to the level below instead of awkwardly making you fall there.
  • Items are no longer awarded while falling, or while in an elevator in any state. This addresses several issues with items failing to activate.
  • Many items have been deprioritized in various situations in order to make priority checks more rewarding.
  • Present wrapping is now preserved through save & reload.
  • Ranks and big items are now priority locations.
  • Renamed "A Buck" to just "Buck".

Small bugfixes

  • The 2 points for drinking the lemonade on level 0 have been added into logic (finally).
  • Sound rando now also randomizes the scream in the intro cutscene.
  • Fixed a bug that sometimes stopped presents from scooching up correctly with expanded inventory enabled.

Other

  • Added LICENSE for vendored unidecode (whoops).