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Releases: Ikaguia/dispatch

Initial Release - 0.1.0

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@Ikaguia Ikaguia released this 13 Jan 18:56
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Install options:

  1. Download dispatch.zip and extract it, run game.exe. Most compatibility risk, was compiled in Windows 11. Probably requires Microsoft Visual C++ Redistributable.
  2. Manual: (should be cross-platform, but only tested on Windows)
    • Download source code and extract it.
    • Install dependencies:
      • c++ compiler, supporting at least c++20
      • raylib
      • make
    • Run make.
    • Execute game.exe
      Note: .vscode folder included in source code, with preset tasks for build and debug.

Most of the UI is now using the new UI system.
Missions are automatically loaded from all .json files in "resources/data/missions".
Most of the plain "+X to an attribute" powers now work, including those that require specific slots, apply it to other heroes, or stack up. (exceptions are Downline and Scrap Shield)
Mission files 1-3 should each have around 50 missions each, for a total of ~150 pre made. Once all of those are triggered, random missions will be used.
Missions and heroes have NOT been balanced at all.

All hero images, hero descriptions, and missions are AI generated.


Once again, this is a fan made project, it is in no way associated with AdHoc Studio.

Before UI Rework

Before UI Rework Pre-release
Pre-release

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@Ikaguia Ikaguia released this 31 Dec 22:21

If you want to test it, download the Source Code (zip for windows).
After that, you can either compile it via the makefile (requires g++ and raylib installed) or download the executable from this release and drop it in the extracted game folder.

To actually run the game you should only need the executable and the resources folder, but I havent tested without the rest.

Game folder should look something like this:

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Game itself should look like this:
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All of the images and heroes are AI generated, but the code is not.