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Releases: Ikaguia/dispatch
Release list
Initial Release - 0.1.0
Install options:
- Download dispatch.zip and extract it, run
game.exe. Most compatibility risk, was compiled in Windows 11. Probably requires Microsoft Visual C++ Redistributable. - Manual: (should be cross-platform, but only tested on Windows)
- Download source code and extract it.
- Install dependencies:
- c++ compiler, supporting at least c++20
- raylib
- make
- Run make.
- Execute
game.exe
Note:.vscodefolder included in source code, with preset tasks for build and debug.
Most of the UI is now using the new UI system.
Missions are automatically loaded from all .json files in "resources/data/missions".
Most of the plain "+X to an attribute" powers now work, including those that require specific slots, apply it to other heroes, or stack up. (exceptions are Downline and Scrap Shield)
Mission files 1-3 should each have around 50 missions each, for a total of ~150 pre made. Once all of those are triggered, random missions will be used.
Missions and heroes have NOT been balanced at all.
All hero images, hero descriptions, and missions are AI generated.
Once again, this is a fan made project, it is in no way associated with AdHoc Studio.
Before UI Rework
If you want to test it, download the Source Code (zip for windows).
After that, you can either compile it via the makefile (requires g++ and raylib installed) or download the executable from this release and drop it in the extracted game folder.
To actually run the game you should only need the executable and the resources folder, but I havent tested without the rest.
Game folder should look something like this:
Game itself should look like this:


All of the images and heroes are AI generated, but the code is not.