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Unity-YSUIInject

介紹

使用這套UI注入工具可以讓你在Monobehavior中關聯UI時不需要寫大量的transform.find("xxx")或是GameObject.Find("xxx")

只需要在需要的Component上加入特性,就能達到該目的.

使用方式

使用特性(Attribute)的方式注入

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using YSFramework;

public class TestInjectPanel :MonoBehaviour
{

	[ViewInject("./btn")]
	public Button test0Button;

	[ViewInject("Canvas/Panel/btn")]
	public Button test1Button
	{
		get;
		set;
	}

	public Button test2Button
	{
		get;
		set;
	}

	[ViewInject("Canvas/Panel/btn")]
	public Button test3Button;

	[ViewInject("./Img")]
	public Image test0Image;


	void Awake()
	{
		InjectManager.Inject (this);

		print ("Button:" + test0Button);
		print ("Button:" + test1Button);
		print ("Button:" + test2Button);
		print ("Button:" + test3Button);
		print ("Button:" + test0Image);
	}
}

輸出結果為:

Button:btn (UnityEngine.UI.Button)
UnityEngine.MonoBehaviour:print(Object)

Button:btn (UnityEngine.UI.Button)
UnityEngine.MonoBehaviour:print(Object)

Button:
UnityEngine.MonoBehaviour:print(Object)

Button:btn (UnityEngine.UI.Button)
UnityEngine.MonoBehaviour:print(Object)

Button:Img (UnityEngine.UI.Image)
UnityEngine.MonoBehaviour:print(Object)

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