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Parallelization of models running in the ModelManager, greatly improving load distribution.
Changed
Some visualization log messages are now set to Debug level instead of Info level.
Updated the Internal CPU load balancer to keep threads alive for ModelContainer.Update() and scale threadcount up or down base on the workload for Models running on the ModelManager.
For ModelContainer.Update this results in no studdering in visualisation when rendering takes time.
For ModelManager this results in lower overall CPU utilization, for equivalent simulation speed.
Fixed
Fix no constructor existing for Texture to load an image file in C#.