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Releases: InfernuxEngine/infernux_android

v0.2.14

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@github-actions github-actions released this 22 Oct 21:56

0.2.12 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.11 — Infernux 0.4.3

  • Rebuild both precompiled Android ABIs with Infernux 0.4.3.

  • Include mobile font, input and particle descriptor-limit repairs.

  • Support non-ASCII Windows host paths and compact incremental APK content replacement.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.9 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.13

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@ChenlizheMe ChenlizheMe released this 22 Oct 02:31

Precompiled android Players for Infernux 0.4.3 hotfix 2 (0.4.3-v2).

  • Include native grapheme layouts and batched character geometry.
  • Advance scaled and unscaled Player clocks correctly.
  • Carry the engine and utf8proc redistribution notices.

Use this payload with the matching 0.4.3-v2 engine installation.

Use this Player payload with the matching Infernux 0.4.3-v2 hotfix wheel.

v0.2.12

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@github-actions github-actions released this 20 Oct 20:20

0.2.12 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.11 — Infernux 0.4.3

  • Rebuild both precompiled Android ABIs with Infernux 0.4.3.

  • Include mobile font, input and particle descriptor-limit repairs.

  • Support non-ASCII Windows host paths and compact incremental APK content replacement.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.9 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.11

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@github-actions github-actions released this 20 Oct 14:19

0.2.11 — Infernux 0.4.3

  • Rebuild both precompiled Android ABIs with Infernux 0.4.3.

  • Include mobile font, input and particle descriptor-limit repairs.

  • Support non-ASCII Windows host paths and compact incremental APK content replacement.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.9 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.9

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@github-actions github-actions released this 13 Oct 00:06

0.2.9 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.8

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@github-actions github-actions released this 12 Oct 13:27

0.2.8 — Infernux 0.4.2

  • Publish the exporter and matching precompiled Player payload for Infernux 0.4.2.
  • Include the current portable assets, scene lifecycle, physics, rendering and compute fixes.
  • Declare Infernux >=0.4.2 compatibility; this publication includes the Player payload built with Infernux 0.4.2.

0.2.3 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Android Platform 0.2.2

Official platform package for Infernux ==0.4.0.

  • Routes system Back through the Player's keyboard-dismissal/gameplay policy before IME callbacks, including callbacks left behind after the keyboard is hidden.

  • Separates native debug information during CMake publication. Runtime dynamic symbols are retained; separate debug files remain in the release-engineering build tree, outside the installable plugin.

  • Ships precompiled ARM64 and x86_64 native Players plus the SDL Java host.

  • Assembles APK/AAB exports without engine sources, CMake or native compilation.

  • Reads each game's orientation policy at runtime.

  • Includes English and Simplified Chinese documentation with a build workflow illustration.

  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Install Infernux 0.4.0, Android compatibility in Hub, and the complete Android platform plugin. The plugin includes precompiled ARM64/x86_64 Player libraries and SDL Java host files. Normal APK/AAB exports do not require an engine source checkout, Git submodules, CMake, or host-side pybind11.

Install Android compatibility through Hub before importing. The large Android Platform Kit is distributed separately through the Hub channel; this release does not include that kit.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

v0.2.3

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@github-actions github-actions released this 30 Sep 12:09

0.2.3 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Android Platform 0.2.2

Official platform package for Infernux ==0.4.0.

  • Routes system Back through the Player's keyboard-dismissal/gameplay policy before IME callbacks, including callbacks left behind after the keyboard is hidden.

  • Separates native debug information during CMake publication. Runtime dynamic symbols are retained; separate debug files remain in the release-engineering build tree, outside the installable plugin.

  • Ships precompiled ARM64 and x86_64 native Players plus the SDL Java host.

  • Assembles APK/AAB exports without engine sources, CMake or native compilation.

  • Reads each game's orientation policy at runtime.

  • Includes English and Simplified Chinese documentation with a build workflow illustration.

  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Install Infernux 0.4.0, Android compatibility in Hub, and the complete Android platform plugin. The plugin includes precompiled ARM64/x86_64 Player libraries and SDL Java host files. Normal APK/AAB exports do not require an engine source checkout, Git submodules, CMake, or host-side pybind11.

Install Android compatibility through Hub before importing. The large Android Platform Kit is distributed separately through the Hub channel; this release does not include that kit.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

Infernux Android Platform 0.2.2

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@ChenlizheMe ChenlizheMe released this 06 Sep 12:40

Infernux Android Platform 0.2.2

Official platform package for Infernux ==0.4.0.

  • Routes system Back through the Player's keyboard-dismissal/gameplay policy before IME callbacks, including callbacks left behind after the keyboard is hidden.

  • Separates native debug information during CMake publication. Runtime dynamic symbols are retained; separate debug files remain in the release-engineering build tree, outside the installable plugin.

  • Ships precompiled ARM64 and x86_64 native Players plus the SDL Java host.

  • Assembles APK/AAB exports without engine sources, CMake or native compilation.

  • Reads each game's orientation policy at runtime.

  • Includes English and Simplified Chinese documentation with a build workflow illustration.

  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Install Infernux 0.4.0, Android compatibility in Hub, and the complete Android platform plugin. The plugin includes precompiled ARM64/x86_64 Player libraries and SDL Java host files. Normal APK/AAB exports do not require an engine source checkout, Git submodules, CMake, or host-side pybind11.

Install Android compatibility through Hub before importing. The large Android Platform Kit is distributed separately through the Hub channel; this release does not include that kit.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

Infernux Android Platform 0.2.1

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@ChenlizheMe ChenlizheMe released this 06 Sep 11:11

Infernux Android Platform 0.2.1

Official platform package for Infernux ==0.4.0.

  • Separates native debug information during CMake publication. Runtime dynamic symbols are retained; separate debug files remain in the release-engineering build tree, outside the installable plugin.

  • Ships precompiled ARM64 and x86_64 native Players plus the SDL Java host.

  • Assembles APK/AAB exports without engine sources, CMake or native compilation.

  • Reads each game's orientation policy at runtime.

  • Includes English and Simplified Chinese documentation with a build workflow illustration.

  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Install Infernux 0.4.0, Android compatibility in Hub, and the complete Android platform plugin. The plugin includes precompiled ARM64/x86_64 Player libraries and SDL Java host files. Normal APK/AAB exports do not require an engine source checkout, Git submodules, CMake, or host-side pybind11.

Install Android compatibility through Hub before importing. The large Android Platform Kit is distributed separately through the Hub channel; this release does not include that kit.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

v0.2.0

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@github-actions github-actions released this 06 Sep 09:22

Infernux Android Platform 0.2.0

Official platform package for Infernux ==0.4.0.

  • Ships precompiled ARM64 and x86_64 native Players plus the SDL Java host.
  • Assembles APK/AAB exports without engine sources, CMake or native compilation.
  • Reads each game's orientation policy at runtime.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Install Infernux 0.4.0, Android compatibility in Hub, and the complete Android platform plugin. The plugin includes precompiled ARM64/x86_64 Player libraries and SDL Java host files. Normal APK/AAB exports do not require an engine source checkout, Git submodules, CMake, or host-side pybind11.

Install Android compatibility through Hub before importing. The large Android Platform Kit is distributed separately through the Hub channel; this release does not include that kit.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.