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Releases: InfernuxEngine/infernux_windows

v0.2.14

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@github-actions github-actions released this 23 Oct 20:48

0.2.11 — Infernux 0.4.3

  • Rebuild against the final asset-error handling changes.

0.2.10 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.9 — Infernux 0.4.3

  • Generate Windows Player executable file/product versions from the engine version.
  • Retain the complete 0.4.3 Player payload and engine requirement >=0.4.3.

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.13

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@github-actions github-actions released this 22 Oct 21:53

0.2.11 — Infernux 0.4.3

  • Rebuild against the final asset-error handling changes.

0.2.10 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.9 — Infernux 0.4.3

  • Generate Windows Player executable file/product versions from the engine version.
  • Retain the complete 0.4.3 Player payload and engine requirement >=0.4.3.

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.12

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@ChenlizheMe ChenlizheMe released this 22 Oct 02:30

Precompiled windows Players for Infernux 0.4.3 hotfix 2 (0.4.3-v2).

  • Include native grapheme layouts and batched character geometry.
  • Advance scaled and unscaled Player clocks correctly.
  • Carry the engine and utf8proc redistribution notices.

Use this payload with the matching 0.4.3-v2 engine installation.

Use this Player payload with the matching Infernux 0.4.3-v2 hotfix wheel.

v0.2.11

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@github-actions github-actions released this 20 Oct 20:31

0.2.11 — Infernux 0.4.3

  • Rebuild against the final asset-error handling changes.

0.2.10 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.9 — Infernux 0.4.3

  • Generate Windows Player executable file/product versions from the engine version.
  • Retain the complete 0.4.3 Player payload and engine requirement >=0.4.3.

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.10

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@github-actions github-actions released this 20 Oct 18:54

0.2.10 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.9 — Infernux 0.4.3

  • Generate Windows Player executable file/product versions from the engine version.
  • Retain the complete 0.4.3 Player payload and engine requirement >=0.4.3.

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.9

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@github-actions github-actions released this 20 Oct 16:55

0.2.9 — Infernux 0.4.3

  • Generate Windows Player executable file/product versions from the engine version.
  • Retain the complete 0.4.3 Player payload and engine requirement >=0.4.3.

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.8

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@github-actions github-actions released this 20 Oct 14:30

0.2.8 — Infernux 0.4.3

  • Rebuild the complete Windows Player payload with Infernux 0.4.3.

  • Include current asset catalogs, startup preparation, UI batching and animation fixes.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.6

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@github-actions github-actions released this 13 Oct 00:11

0.2.6 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.5

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@github-actions github-actions released this 12 Oct 13:24

0.2.5 — Infernux 0.4.2

  • Publish the exporter and matching precompiled Player payload for Infernux 0.4.2.
  • Include the current portable assets, scene lifecycle, physics, rendering and compute fixes.
  • Declare Infernux >=0.4.2 compatibility; this publication includes the Player payload built with Infernux 0.4.2.

0.2.1 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Windows Platform 0.2.0

Official platform package for Infernux ==0.4.0.

  • Ships the CMake-precompiled native Player, CPython runtime and optional parallel module in the plugin.
  • Removes source checkout, CMake and engine compilation from ordinary game export.
  • Registers windows-x64 and its platform build integration.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0 for Windows x64 with Python 3.13. This plugin owns the matching precompiled Player payload. The resulting Player uses Vulkan.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

v0.2.1

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@github-actions github-actions released this 30 Sep 11:58

0.2.1 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Windows Platform 0.2.0

Official platform package for Infernux ==0.4.0.

  • Ships the CMake-precompiled native Player, CPython runtime and optional parallel module in the plugin.
  • Removes source checkout, CMake and engine compilation from ordinary game export.
  • Registers windows-x64 and its platform build integration.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0 for Windows x64 with Python 3.13. This plugin owns the matching precompiled Player payload. The resulting Player uses Vulkan.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.