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v1.3.0

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@InhumanityCode InhumanityCode released this 07 Oct 02:30
· 1 commit to main since this release

View Pokeball Catch Chance while in Battle!

  • Accounts for Gender, Species, Base Stat, and Level differences of your Pixelmon and the Enemy

  • Accounts for Enemy Base Stats, Typing, Weight, and whether it's an Ultra Beast

  • Accounts for status effects (paralyzed, burned, etc) applied to Enemy

  • White text is normal catch rate

  • Gold text means the catch rate is guaranteed

  • Gray text means the ball rate can't be determined based on special conditions. Other aspects of the catch rate are accounted for (has status effect, species base catch rate, health %)

  • Comes with a Config to enable or disable this feature

  • See Images for an example of what it looks like in Battle

Some Pokeballs are not currently supported because either I can't or I don't know how to access the data necessary to compute the ball rate. All other factors that influence the catch chance are still applied.

The balls that don't work are:

  • Dive Ball - don't know if Enemy in Water
  • Dusk Ball - don't know if Enemy in Darkness
  • Lure Ball - don't know how Enemy was found (IF Fishing)
  • Moon Ball - don't know if Enemy Evolutionary Tree uses Moon Stone, but this could be hard coded to determine
  • Repeat Ball - don't know if Enemy was has been Caught Before
  • Safari Ball - don't yet know if Player in Plains or Savanna type Biomes