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Innsomatico edited this page Aug 27, 2026 · 1 revision

The Mods

All 20 are individually selectable at install time.

Navigation & information

Mod Details
Compass A needle in the 3D view tracking your heading. The stock game shipped no compass and no map — you navigated a featureless plain by memory.
World map (M key) Full-viewport island map with your position flashing. Drawn for this project from the game's own region data.
Quest hints (H key) Opt-in walkthrough: SPACE reveals one step at a time, so spoilers are your choice.
Readable spells The runic display font mapped one rune to one Latin letter — the names were English all along. Swapped for a Latin 5×5 font: HEALMIN, TELEPOR and friends read as themselves.
Item identification Rings, sceptres and phials show their contained spell's name next to the type. (Items found in the world are usually genuinely blank — see Discoveries.)

Fixes for shipped-but-broken systems

Mod Details
Working rings & sceptres Seven passive effects (Invisibility, Protection, Recuperation, Acceleration, Power, Understanding, Impalpability) existed in code but no worn item ever granted them. Now wearing an enchanted ring/sceptre works; Recuperation doubles regen.
Class stat growth The stock game grants no stat growth on level-up, ever. Now each class gains along class-appropriate lines, capped safely.
Party-shared XP Kill XP splits evenly among living party members instead of 100% to the killer.
Free temple healing Stock temples charged level³×5 jade to heal +5 HP per visit and level³×20 to revive — refusing if nobody could pay, so an early party wipe was permanent. Now free, ungated, and one visit heals to full.
Free tavern rumors Tavern hints cost 50 → 100 → 200 → ... → 4000 jade on an escalating ladder saved per party — a few early buys and you were priced out of information forever. Now free.
A merchant in the starting zone The game ships one complete working shop (sell, buy-back, loyalty discounts) in a single unmarked building outside the starting zone. Now the lone inn in the Earth zone is a merchant too. Other zones untouched to protect quest NPCs.

Starting experience

Mod Details
Gear equipped at creation Stock parties enter the world naked, gear unworn in inventory. Now worn from the first step.
Scout starts with a bow Instead of a dagger.
Magician starts with a RESTORE ring Doubled regen from step one (uses the ring mod).
Bow buff From weakest weapon in the game (power 6) to power 8, on par with the short sword; renamed from "arch".

Polish

Mod Details
No copy-protection prompt The wheel-code interruption never fires.
Straight to VGA Video-card menu skipped.
Clean 4-item main menu "Select video card" removed (it silently loaded an unpatched binary).
Launcher menu in color Deep blue field, gold text, instead of grey stipple.
Unused-file cleanup Optionally moves the 47 unreachable CGA/EGA/Tandy files (1.6 MB) to the backup folder; restore brings them back.

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