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Piccu Engine v1.3.0-proto2 SDL

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@InsanityBringer InsanityBringer released this 15 Jun 21:39
· 35 commits to master since this release

Piccu Engine prototype release, using SDL backend.
Experimental, is probably buggy.

Changes

  • All input, window management, and graphics context management is now done through SDL.
  • In multiplayer games, when you change which weapon slot is selected, you will always pick the higher priority weapon for that slot.
  • Fix pressing esc at pilot screen causing controls to not load.
  • Fix terrain fog not rendering in Compat profile.
  • Fix ship selector not being visible in Core profile.
  • Fix screenshots of 640x480 screens being cut off.
  • Fix homing missile warnings not working for a while when changing levels.
  • Fix slow movement when keyboard ramping is exactly 0.

Known issues

  • Dedicated server not supported yet.
  • Sounds may cut off in some levels due to attempt to fix fusion cannon sound vanishing. Further work is needed.
  • Some config won't import from older versions of Piccu Engine (all controls will port over just fine), and config file isn't portable yet.