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Piccu Engine v1.3.0-proto2 SDL
Pre-release
Pre-release
·
35 commits
to master
since this release
Piccu Engine prototype release, using SDL backend.
Experimental, is probably buggy.
Changes
- All input, window management, and graphics context management is now done through SDL.
- In multiplayer games, when you change which weapon slot is selected, you will always pick the higher priority weapon for that slot.
- Fix pressing esc at pilot screen causing controls to not load.
- Fix terrain fog not rendering in Compat profile.
- Fix ship selector not being visible in Core profile.
- Fix screenshots of 640x480 screens being cut off.
- Fix homing missile warnings not working for a while when changing levels.
- Fix slow movement when keyboard ramping is exactly 0.
Known issues
- Dedicated server not supported yet.
- Sounds may cut off in some levels due to attempt to fix fusion cannon sound vanishing. Further work is needed.
- Some config won't import from older versions of Piccu Engine (all controls will port over just fine), and config file isn't portable yet.