Repository navigation
What's Changed
- Added Inventory UI by @alepichardo in #16
- Caching Mechanics + Bug Fixes + Enhancements by @Inshaul in #20
- Feat: Temple Puzzle-Level 1 by @Inshaul in #18
- Update: Minimap by @alepichardo in #27
- Erfan by @3RFUNn in #28
- Erfan by @3RFUNn in #29
- Erfan by @3RFUNn in #30
- Erfan by @3RFUNn in #31
- Erfan by @3RFUNn in #32
- Erfan by @3RFUNn in #34
- changed the enemy scripts by @3RFUNn in #35
- updated coward enemy by @3RFUNn in #36
- changed the monster appearance and scripts by @3RFUNn in #37
- Erfan by @3RFUNn in #38
- added smart enemy by @3RFUNn in #39
- Temple level 1 complete prototype + Baked lighting for the scenes by @Inshaul in #40
- Added Space Station Assets by @alepichardo in #42
- added new creatures pack by @3RFUNn in #43
- Feat: Add enemy health bar by @Inshaul in #44
- added updated creatures with behaviours by @3RFUNn in #45
- added enemy mesh by @3RFUNn in #46
- Revert "added enemy mesh" by @3RFUNn in #47
- Integrated the existing levels; added energy collecting and recharging by @10910 in #49
- Erfan by @3RFUNn in #50
- fixed the enemy problems by @3RFUNn in #51
- Update Main-Scene-Production.unity by @3RFUNn in #52
- Erfan by @3RFUNn in #53
- The enemy behaviour is complete by @3RFUNn in #54
- Update sprites, fonts, colour palette in UI, HUD and Environment by @alepichardo in #56
- Update Minimap camera by @alepichardo in #58
- changes base enemy behvaiour by @3RFUNn in #59
- Imported Ink Package, implemented NPC Dialogue, Added test scene by @10910 in #60
- Added main menu, introduced Cinemachine, added ending and NPC by @10910 in #61
- Added minimap by @alepichardo in #63
- chore: Terrain Improvements by @Inshaul in #65
- chore: Added point light on the 'recharge' button by @Inshaul in #67
- chore: Deleting light maps by @Inshaul in #68
- Erfan by @3RFUNn in #69
- Improved gun mechanics by @Inshaul in #70
- Changed gun positions by @Inshaul in #71
- Update Production-Scene.unity by @Inshaul in #72
- Erfan by @3RFUNn in #74
- Update EnemyHealth.cs by @3RFUNn in #75
- Health collectable and Enemies feature by @alepichardo in #76
- Added musics + sounds by @Inshaul in #77
- Added UI assets by @alepichardo in #79
- feat: Caching System - V1 - Randomized Enemies Position by @Inshaul in #80
- Major feat: Caching System by @Inshaul in #81
- Updating Master by @Inshaul in #82
- Added UI assets by @alepichardo in #78
- feat: Killing Crowd Monster maximizes gives magazine by @Inshaul in #83
- Added Environment Fauna by @alepichardo in #84
- Polish by @Inshaul in #85
- Updating Master by @Inshaul in #86
- Reduced shooting range by @Inshaul in #87
- Erfan inventory by @3RFUNn in #89
- Erfan inventory by @3RFUNn in #91
- Updating Master to test build by @Inshaul in #92
- Erfan inventory by @3RFUNn in #94
- Update Production-Scene.unity by @3RFUNn in #95
- Updating Master w Project Cleanup by @Inshaul in #96
- Staging working by @Inshaul in #98
- PreProd V4 by @Inshaul in #99
- relocated the files by @3RFUNn in #101
- Erfan staging by @3RFUNn in #102
- Erfan staging by @3RFUNn in #103
- Update Production-Scene.unity by @3RFUNn in #104
- Erfan staging by @3RFUNn in #105
- added the teleport by @3RFUNn in #106
- Production by @Inshaul in #107
Full Changelog: 1.0.0...15.0.0