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Releases: InsideEarth2150/EarthExtensions

v2.11.0

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@GvardianDLVII GvardianDLVII released this 05 Dec 16:30

2.11.0

  • more gamespeed options in skirmish (up to +10000%, if your PC can handle it)
  • joining a lobby displays 7 last characters of your game parameters hash

v2.10.0

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@GvardianDLVII GvardianDLVII released this 05 Nov 22:52

2.10.0

  • fixed Temp/Scripts directories cleanup - the files will be now properly deleted
  • added logging of some more memory usage data in crash logs that can potentially help in diagnosis of some memory issues on Linux
  • automated group control creation is now available not only from the factory level, but globally in the constructor (F1) panel.
  • it is now possible to set mouse sensitivity below minimum (new config parameter "MouseSensitivityModifier", default 0.2125, which scales mouse sensitivity globally)
  • (advanced) extended anim button parameters configuration, which alters the way rotating buttons are displayed. "Modifier" options allow applying constant value to the parameter, while "Scale" options multiply the original mesh value. New config options:
    • AnimButtonPositionXModifier (default 0.0);
    • AnimButtonPositionXScale (default 1.0);
    • AnimButtonPositionYModifier (default 0.0);
    • AnimButtonPositionYScale (default 1.0);
    • AnimButtonPositionZModifier (default 0.0);
    • AnimButtonPositionZScale (default 1.0);
    • AnimButtonPositionAlphaModifier (default 0.0);
    • AnimButtonPositionAlphaScale (default 1.0);
    • AnimButtonPositionBetaModifier (default 0.0);
    • AnimButtonPositionBetaScale (default 1.0);
    • AnimButtonRotationAlphaModifier (default 0.0);
    • AnimButtonRotationAlphaScale (default 1.0);
    • AnimButtonRotationBetaModifier (default 0.0);
    • AnimButtonRotationBetaScale (default 1.0);
    • AnimButtonRotationPhiModifier (default 0.0);
    • AnimButtonRotationPhiScale (default 1.0);
  • option to disable animation rotation speed fix (ApplyAnimationRotationFix) is no longer available. Instead, one can achieve the same with the configuration above, by setting AnimButtonRotationAlphaScale = your_desired_fps/20, for isntance, AnimButtonRotationAlphaScale = 9.0 for 180 FPS
  • it is no longer possible to accidentally place artillery with "small tower" shortcut (technically it was possible if you researched artillery as LC without researching Nests)
  • Medium Defense shortcut now builds "A3 towers" instead of weaker "Large towers" if both are available
  • research tree size can be now configured. Used to be SmallerResearchTree config option, that could toggle between original (4 rows) and smaller (8 rows, default) version. This option is no longer available. Instead, you can specify the exact amount of research tree rows that you want to see with ResearchTreeRows config parameter (default 8)
  • another attempt (this time hopefully successful) to fix scoreboard music getting cancelled

v2.9.1

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@GvardianDLVII GvardianDLVII released this 22 Oct 16:10
  • fixed crash that could occasionally happen after deleting a unit template
  • fixed scoreboard music getting overwritten by EarthNet theme.

v2.9.0

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@GvardianDLVII GvardianDLVII released this 14 Oct 23:36

2.9.0:

  • new stats metrics:
    • builders count
    • suppliers count
    • military units in combat (shown as percentage of all units)
    • experience level (shown as average unit level)
    • shadow unit coverage
    • banner unit coverage
    • factories count
    • repaired HP
    • CR value of repaired HP
  • own and ally factories present information about current and next queued production
  • EarthNet and MP lobby now have dedicated music
  • fixed bug in color glow calculation (introduced in 2.4.0), that caused incorrect display of objects with high temperature
  • saved research center tab selection will be reset when game ends (avoiding the "UCS EQ rush" trap)
  • random positions checkbox reduced in width by 50% (what makes it harder to select by accident)
  • research center tree view is now 2x smaller (2x more elements are displayed)
  • interface scaling - x0.75 by default
  • fixed broken "Random positions" algorithm, which was making positions only partially random
  • crash logs store flag about Wine usage (which indicates Linux OS)
  • excluded "Change script" popup from autoclosing when selection changes

v2.8.0

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@GvardianDLVII GvardianDLVII released this 23 Mar 22:01

2.8.0:

  • fixed mass production lag issues in MP games
  • changed Mass Production button primary behaviour, added 1 new option - see in game tooltip for details
  • game logs damage/kills dealt by mines (they are not being assigned to instigating minelayers unfortunately)
  • fixed subbuildings order getting mixed for MDW in "Select next object" shortcut
  • crash logs now log memory usage information

v2.7.0

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@GvardianDLVII GvardianDLVII released this 18 Mar 21:10

2.7.0:

  • made player colors on the minimap brighter
  • minimap terrain colors can be switched to grayscale
  • new stats metrics: buildings under construction, number of operating mining entities and number of research centers
  • extended Discord integration - Discord now shows "EarthNet", "Multiplayer lobby" and "Spectating a game" states
  • fixed weapons rendering bug in F2 panel
  • entering lobby displays more info about the player (all MP-relevant modules are listed)

v2.6.0

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@GvardianDLVII GvardianDLVII released this 08 Mar 00:42

2.6.0:

  • support LC walls in "Select next object" shortcut
  • editor fixes/enhancements
    • fix max zoom resetting to default every time you close the game
    • removing tunnels no longer removes passives on the surface
    • placing trees, stones etc no longer removes objects/artifacts in the tunnels
    • fixed disappearing "[?]" button in some language+resolution configs
    • editor now plays random day/night music instead of menu music
  • all structures show "Kill count" (not only defensive ones and MDW)
  • enhanced unit selection options
    • "Select all ground units" got replaced with "Select all air support units" (phoboses, scouts etc)
    • "Select all air units" got replaced with "Select all air military units"
    • "Select all military units" got replaced with "Select all ground military units"
    • "Select all civil units" got replaced with "Select all ground support units" (civil units with banners, shadows, radars)
    • "Select all ground military units" includes ground support units by default
  • new stats metric - "Commands sent"
  • creating a dedicated profile for replaying demos should no longer be needed

v2.5.1

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@GvardianDLVII GvardianDLVII released this 08 Jan 20:35

2.5.1

  • new Ieo.EarthNetReset command that resets login and password stored for the current profile

v2.5.0

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@DLVII DLVII released this 02 Jan 18:56

2.5.0:

  • display notification in chat when you receive unit(s) or money from other player
  • auto-accept all incoming alliance offers within first 30 seconds of game - no more alliance popups in early game
  • change taiga source/destination markers into more distinguishable yellow circles used by harvesters
  • second fix to next idle builder/harvester shortcut, that could still select wrong unit in 2.4.0
  • building info panel (bottom right text, previously altered in 1.26.0) changes:
    • fixed panel not refreshing at times
    • show % progress on "Next researches" list
    • show "Next researches" list for own research centers too (used to be only on allies)
    • fixed power calculations for batteries (the in/out energy would display improperly during partial/total blackouts)
    • fixed power plant produced/consumed energy displays, so that it doesn't take battery input/output into account, what led to showing useless and redundant data for LC