Custom C++ Game Engine using SDL2
Im making this for two main reasons:
Last semester, I made my own custom engine in Java to practice the skills I learned over the semester. Now that I am taking a C++ class, I wanted to do the same thing again, this time with the intention of actually using this engine once its finished to fully develop and publish a game
Looking for internships is hard, so I want a nice portfolio to stand out. This project will show my proficiency with C++ and game development at the same time!
✅ are features that have been added
❌ are features that are planned but not added yet
✅ Rendering to a window
✅ Rendering a sprite (png) to a window
✅ Creating Game Objects (NPCs, Player Characters, Items, ETC)
✅ Tile Map Support
✅ Entity Components System
❌ Input Handling
❌ Collision Detection
❌ Layer Rendering
❌ Sprite Animation
❌ Audio Handling
SDL2: https://github.com/libsdl-org/SDL
SDL_Image: https://github.com/libsdl-org/SDL_image