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Releases: Intaiachi/ArchipelagoDOS2

v0.7.0

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@Intaiachi Intaiachi released this 08 Aug 02:18

New:

  • A new class named "Random" has been added. Origin party members can also be given the Random class by saying your interested in someone with some randomness when recruiting them.
    • This class will start with three (or five if recruiting a companion past act 1) random starter skills as well as a random race skill and random origin source skill.
    • These skill have a bit of logic to them, so you cannot get a skill that requires a ranged weapon and another skill that requires a melee weapon at the same time, or incarnate infusions without the incarnate itself.
    • This class also comes with the additional setting to expand the selection of skill from starter skill to all non-source skills. You will get all the combat ability points needed to use every ability.
  • Traps are now bespoke, so the old random status traps have been replaced with something like "Minor Poison Trap" or "Severe Cow Trap".
  • A new option "Enable Level Teleport" has been added, which when enabled, will give you a "Level Teleport" item when loading into the Merryweather.
    • This item will allow you to teleport to any region you have been to before.
    • This item is still in beta and is very unstable, it is recommended to save before using it and to reload said save after you are done using it.
  • Two new client commands have been added, "/directory" and "/hits".
    • "/directory" will display the the directory the client have saved and its contents. This is mainly to help with troubleshooting if you come to me for help.
    • "/hits" will display the remaining hits needed for victory on hit list goals.

Changes/Bugfixes:

  • Tremendous thanks to @/rentashayanvi, @/swagalicous, and @/raptor980 for reporting and helping with many of these changes and bugs.
  • The client no longer crashes when the wrong directory is selected and will now exit gracefully and prompt you again on next open.
  • Quests will now not close on act exit, you will have to complete them properly.
  • "The Taming of the Holy Fire" no longer needs the Scholar tag to be deciphered.
  • "Driftwood: Dessicated Undead (490, 828)" and the corresponding "Lich" hit list objective has been removed as it is missable.
  • The Kraken in the Arx harbor has been added as a check and hit list objective.
  • Remaining hits will no longer be printed to the client on connect and hit complete, use "/hits" instead.
  • The region "Fort Joy" has been split in two, "Fort Joy Ghetto" and "Fort Joy".
    • "Fort Joy Ghetto" encapsulates the beach and its namesake, while "Fort Joy" encapsulates the fort itself and the prison beneath it.
  • The fire slugs in the Fort Joy Prison have been added as checks.
  • "East Reaper's Eye" has been renamed to "The Hollow Marshes".
  • The ad Trompdoys that are apart of the second fight against Trompdoy are now checks.
  • The Small Viscous Eggs found during Counting your Chickens are now checks.
  • The ads in Mordus' fight are now checks.
  • The Viscous Eggs found in Wreckers Cave are now checks.
  • White Magister Jonathan is now a check
  • The two magisters fighting voidwoken in the entrance to The Blackpits are no longer checks.
  • The magisters preparing to execute the Crossleys now share a check with each member of the Crossleys, so letting the execution occur will no longer make missable checks.
  • Owen Anchoret now shares a check with the Magister Inquisitor during No Way Out while the other magisters included in that quest are no longer checks. This makes it so no matter how you treat that quest, you will not create missables.
  • The gate guards in The Blackpits are no longer checks.
  • Magister Reimond is no longer a check, as he can flee the fight in The Blackpits and become missable.
  • The ads in Ghalann's fight are now checks (except for one that he summons).
  • The ads in Ryker's fight are now checks. There are three masked servants in each arena you can fight him in and they share a check with each other so no matter where you fight Ryker, you can't miss a check.
  • The Captains Hideaway's containers are now checks if containersanity is enabled.
  • Various absent container checks in the Lady Vengeance have been added.
  • The crate covering the ladder to the inside of the Merryweather that the Kraken destroys is no longer a check.
  • A pile of body parts in the magister prison by the source hounds is no longer a check.
  • An unlootable tree stump in the Fort Joy Beach is no longer a check.
  • The Illusionary Crates in Trompdoy's cave are no longer checks.
  • Rakeda's cave's containers have been reevaluated, with some removed and some added, shouldn't have any unreachable containers anymore (I hope).
  • A barrel in The Blackpits cave that could only be destroyed, not looted, is no longer a check.
  • Two piles of corpses that change when spirit vision is used by them in Bloodmoon Island are no longer checks.
  • A skeleton in Bloodmoon Island has been added as a container check.
  • Before uncompleteable quest "The Voices" is no longer a check.
  • Delusions of Gradeur has been corrected to Delusions of Greatness.
  • Crippling a Demon is no longer a check.
  • Mordus' basement is now logically in Reaper's Bluffs.
  • Lamenting Abomination and Alice Alisceon are in logic at level 14 (was 12).
  • The Shadowcloak's in the Paladin Checkpoint are now logically in The Blackpits.
  • The harbor building in The Blackpits are now in logic at level 16 and when you can get source vampirism (was level 15).
  • The area around the quest "They Shall Not Pass" up to the gate into stonegarden and he waterfall into Ryker's basement are now logically in Reaper's Coast.
  • The fight against Loic the Immaculate is now in logic at level 20 (was 19)
  • The ads in the Kraken fight and surrounding area are now in logic at level 20 (was 19)
  • The quest "The Shreikers" are now in logic after getting a purging wand and being level 9 (was 7)
  • The quest "Red Ink in the Ledger" is now logically in Reaper's Bluffs.
  • The quest "The Gift of the Blackroot" is now logically in Cloisterwood.
  • The quest "Hammerfall" is now logically in the Tomb of Lucian.
  • The quest "A Taste of Freedom" is now logically in Cloisterwood.
  • The quest "The Wrecked Caravan" is now logically in Driftwood.
  • The quests "Shadow over Driftwood", "Drowning Her Sorrows", and "The Law of the Order" are now logically in Reaper's Bluffs.
  • The quests "Waking Ryker", "Hannag's Bargin", "A Generous Offer", "Heroes' Rest", "The Reluctant Servants", "Dark Dealings in the Blackpits", and "Almira's Request" are now logically in The Blackpits.
  • Ryker and his ads are now logically in The Blackpits.
  • The quests "Jahan's Lesson", "All In The Family", and "A Hunter of Wicked Things" are now logically in Bloodmoon Island.
  • The quest "Keep Calm and Carrion" now are in logic at level 15 (was 11).
  • The quests "Wisdom of the Keeper/The Righteous", and "Past Mistakes" along with Karon and his ads are now logically in the Tomb of Lucian.
  • The hit list goal will now be in logic when the final hit target is in logic (was incorrectly placed in Fort Joy before).
  • Several typos were fixed.

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.6.0

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@Intaiachi Intaiachi released this 21 Jul 22:26

New:

  • Containtersanity is fully functional. There are two options, Chest only and Everything, which do exactly what you think they do. Chests add 65/191/259/364 checks. Everything adds 836/2622/2940/4915 checks
  • Receiving items will now display a notification in game
  • Unique gear is included and is replacing the random gear items. These will be scaled to the level you are when you obtain them.
  • Reworked item pool to contain a consistent percentage of the types of items in all non-containersanity goals

Changes:

  • Kniles the Flenser is now a hit list option
  • The source hounds by Kniles area are now checks
  • The beastmaster and pets found during Red Ink in the Ledger are now checks
  • Fluorescent Voidlings are back as checks after a bugfix
  • Kemms vault's guards are now checks

Bugfixes:

  • Reworked how kills are recognized fixing rare occurrences where a kill without a damage owner didn't send checks, and also now recognizes enemies that kill themselves. Should be far more stable and consistent
  • Fixed multiworld source points not progressing the visits with your god in act 2 during Powerful Awakening
  • Fixed multiworld Source Amulet and Scroll of Atonement not being suitable for cheating the path of blood in act 4
  • Fixed typos in Corrosive Touch Scroll and Alexandar

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.5.2

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@Intaiachi Intaiachi released this 05 Jul 08:11

Changes:

  • Containersanity setting had been added, still work in progress. Functions in act 1 alone, do not enabled outside of act 1 goals.

Bugfixes:

  • Confirmed path fix for linux
  • Fixed Magister Ellwin, Magister Swentin, and Source Hound Phylip not correctly sending checks
  • Fixed Saltwater Crocodile naming scheme

This release is NOT backwards compatible with 0.5.0.

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.5.1

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@Intaiachi Intaiachi released this 04 Jul 05:47

Bugfixes:

  • Potentially fixed path issues

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.5.0

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@Intaiachi Intaiachi released this 29 Jun 06:36

New:

  • Exp has been removed
  • Source masters can no longer give source points
  • Logic has been reworked accordingly

You will now only be able to level up and increase your maximum amount of source points by obtaining AP items. This is to facilitate better logic as well as reliance on other AP games.

Changes:

  • Grebb the Scholar has been removed as a check (its not even a quest in DE, whoops)

Bugfixes:

  • Hired henchmen now work properly in regards to deathlink and stat increasing items
  • Multiplayer custom characters work properly in regards to deathlink and stat increasing items

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.4.0 Release

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@Intaiachi Intaiachi released this 26 Jun 00:47

New:

  • Arx has been added, and with that the whole game from start to finish is playable
  • Arx has its respective hit list goal as well containing: Loic the Immaculate, Voidwoken Bloodfury, Sanguinia Tell, Karon, Isbeil, Thorny Suncaller, Lord Linder Kemm, Adramahlihk, Contaminated Horror, and Braccus Rex
  • Grenades and runes have been added to the filler pool
  • The client will now let you know when a hit has been completed and what your remaining hits are

Previous Act Changes:

  • Non hostile Trompdoy checks have been replaced with the hostile Trompdoy checks
  • The magisters on the boat during the Reaper's Eye encounter with Daeyena have been added as checks
  • Removed Flourescent Voidlings as checks as them blowing up does not trigger a kill and thus are missable
  • Healing Touch and Most Dangerous When Cornered are now separate
  • The Eternal Worshipper, Hot Under the Collar, Metalwork (The Forgotten and the Damned sub quest), Burial Rites, and A Trial for All Seasons are now included

Bugfixes:

  • Choosing the communication directory actually works now, and will no longer save files in incorrect directories or save the incorrect directory itself (by crashing but alas)
  • Deathlink interactions regarding custom characters now work as expected
  • Killing or being killed under the effect of chicken or cow form will now correctly send checks/deathlinks
  • A Fate Worse Than Death works now
  • Siding with the magisters during Window of Opportunity works now

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.3.0 Release

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@Intaiachi Intaiachi released this 20 Jun 16:58
  • The Nameless Isle has now been added with its respective goal, Escape The Nameless Isle.
  • Hit list goals have been added for each act, select a list of enemies to kill and goal upon eliminating them all.
  • Equipment has been added to the item pool. Random equipment at four different preset qualities can be found.
  • Traps can be added into the item pool. These inflict a random status effect to either the whole party or one random party member at varying lengths.

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.2.0 Release

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@Intaiachi Intaiachi released this 17 Jun 13:58
  • Reaper's Coast has been added alongside its new goal, leave Reaper's Coast.
  • Lockpicks and Trap Disarming Kits have been added into the item pool

Setup Guide here

DOS2 mod pak file Github, Steam Workshop

v0.1.0 Release

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@Intaiachi Intaiachi released this 10 Jun 01:43

First Release

Setup Guide here

DOS2 mod pak file Github, Steam Workshop