Video2Mesh turns a scan video into layered 3D assets: 3DGS visual scene, semantic object masks, object meshes, collision proxies, physics metadata and simulator adapters.
Read the published docs at relumeow.top/video2mesh/. The source Markdown remains in docs/.
cd /root/autodl-tmp/workspace/Video2Mesh
source /etc/network_turbo >/dev/null 2>&1 || true
bash run.sh dataset/<video>.mp4bash run.sh wraps tools/run_video2mesh_quick.sh; if no argument is passed it
uses VIDEO=/path/to/video.mp4 or the first video found under dataset/ or
inputs/.
Current default route:
video
-> COLMAP poses and full point cloud
-> GraphDECO 3DGS
-> GroundingDINO bbox prompts, with SAM/OpenCV auto prompts as fallback
-> SAM2 masks
-> 2D-to-3D semantic fusion
-> COLMAP dense Delaunay scene collider mesh
-> mesh semantic transfer and semantic object mesh splitting
-> object mesh / completion jobs
-> collider and physics proxies
-> MuJoCo / Unity / Isaac assets
For commands, QA and research decisions, start here:
- Project Overview
- Pipeline And Commands
- Research Roadmap
- Mesh, Interaction And Completion
- Operations And Showcase
- Site And Remote Control
Generated data, exports, checkpoints, videos and model weights are intentionally ignored by Git.