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The Dead Simple Sprite Mod v2.0

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@Invictus812 Invictus812 released this 15 Nov 23:59
· 8 commits to main since this release

VERSION 2.0 IS NOW RELEASED!
A lot has changed under the hood from the previous releases, though you may not notice immediately when playing.

CHANGELOG

  • A new file, DeadSimpleGlovesMod.wad, is now included. This version of the mod has been resprited to use Tesefy's box art gloves on the weapons.
  1. Under The Hood:

    • The biggest change comes in the form of the code, which has been, more or less, scrapped and rebuilt from the ground up using individual state manipulation nearly exclusively, rather than declaring thing and weapon labels. This is a massive assist to compatibility and resulted in the compiled DeHackEd file getting chopped IN HALF. Fewer issues arise when used with other wads that are known for being gameplay-mod-unfriendly.
    • Any sprite which does not need to be present to make the mod work has been eliminated. This means almost all of the shotgunner and imp sprites are gone, as well as a few others that contributed nothing to the aesthetic of this mod. Specifically, the extra rotation frames and new death animation of the shotgunner and the frames of the imp where the defaults are incompatible with the BRGHTMPS lump (and their death animation) are all that remain. This should help with compatibility on mods that change some of the monster sprites.
    • COMPLVL and WADINFO lumps are now included.
  2. Sprites!

    • The pistol animation has been cleaned up to more clearly show that the slide is reciprocating and opening the chamber.
    • The shotgun's barrel has been extended by about four inches and has received a new pickup sprite to reflect this.
      • In the box art gloves version the shotgun is now hammer-fired. It's frankensprited af but I like it.
    • The Plasma Rifle now has a little light on the top reflecting whether it's ready or firing. The flash frames have been cleaned up a little as well.
    • The BFG has been completely replaced with a new sprite set.
    • Pickups: New sprites for SHEL, BROK, STIM, and MEDI.
    • Plasma Projectiles: No longer a ball, now a plasma bolt with rotation frames for both players and Arachnotrons.
    • Bullet Puffs now throw a new nicer-looking smoke cloud.
  3. Other Miscellaneous Stuff:

    • SBOXA0 has been removed. The NugHUD has been updated to reflect this; the icon has been changed to reflect the default white box.
    • A new icon is included in the NugHUD for the Berserk indicator, based on the SMFIST icon from the weapons carousel.
    • New carousel icons for the shotgun and the chaingun, which looks like the actual Slot 4 weapon now.
    • A minimalist, high-contrast status bar is included for improved visibility, if you prefer to use the bar instead.
    • New Calamity Blade sprite for Legacy of Rust, along with a BRGHTMPS lump just for this expansion.
    • Dead Simple Extra has been expanded with a new plasma trail, and rocket smoke trails, and bullet puffs.
    • Andrew Hulshult's cover of "Untitled" from Ultimate Doom has been removed as the intermission music for Doom 2. I realized my inclusion of this change was a personal preference unrelated to the visual aesthetics, and some people may prefer the original intermission music. I moved it over to my personal Doom II QOL mod and am no longer forcing everyone to like it. I figured it's easy enough to do on your own, anyone else who prefers that change can do it on their own, but that's not my place to do so, nor is it the point of this project.

Please enjoy this new and improved Dead Simple Sprite Mod, and don't hesitate to reach out for any reason. As always: Comments, feedback, and constructive criticism are all welcome. All other complaints can be emailed to rpitchford@gearbox.com.