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KeyLine v1.6 - Block Nodes

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@Iompaeqe Iompaeqe released this 07 Jun 09:52

Added

  • Added the base system for block-style nodes.

  • Added Repeat Blocks.

    • Nodes placed inside a Repeat Block can now be repeated without duplicating them manually.
  • Added Condition Blocks.

    • Blocks can now run only when their condition is true.
  • Added Pixel Color Condition.

  • Added Random Chance Condition.

  • Added Input Held Condition.

    • Allows hold-to-trigger macro behavior.
  • Added Every N Loop / Repeat Condition.

    • Allows condition blocks to run only on specific loop or repeat counts.

Changed

  • Revised timeline headers.
  • Timeline headers now have a working context menu.
  • Timeline deletion was moved to middle mouse click.
  • Timeline/header interactions were cleaned up around the new block system.

Notes

This is a larger logic update focused on block-based macro creation.

Repeat and Condition Blocks make macros cleaner, more flexible, and easier to expand without duplicating large sections of nodes.