KeyLine v1.6 - Block Nodes
Added
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Added the base system for block-style nodes.
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Added Repeat Blocks.
- Nodes placed inside a Repeat Block can now be repeated without duplicating them manually.
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Added Condition Blocks.
- Blocks can now run only when their condition is true.
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Added Pixel Color Condition.
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Added Random Chance Condition.
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Added Input Held Condition.
- Allows hold-to-trigger macro behavior.
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Added Every N Loop / Repeat Condition.
- Allows condition blocks to run only on specific loop or repeat counts.
Changed
- Revised timeline headers.
- Timeline headers now have a working context menu.
- Timeline deletion was moved to middle mouse click.
- Timeline/header interactions were cleaned up around the new block system.
Notes
This is a larger logic update focused on block-based macro creation.
Repeat and Condition Blocks make macros cleaner, more flexible, and easier to expand without duplicating large sections of nodes.