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Releases: IrisHormoviti/Miras-Journal

v0.1.3 - Bub fix

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@IrisHormoviti IrisHormoviti released this 21 Mar 00:49
  • Added strike prompt for enemies in the overworld
  • Break prompt no longer appears when you don't have the axe
  • When moving from a local save to a steam account (with the steam playtest version), save data will be migrated.
  • Temple woods intro was sped up
  • Flame spark does more damage
  • Stone Guardian and Lazulite heart has less defence
  • Lots of code was refactored for the Party menu
  • Certain days can now be reserved (You can't pass the time normally, which would previously cause softlocks)
  • Fixed a softlock when sleeping on november 1st
  • Reorganized game files (doesn't make a diffrence)
  • Slight changes to the save format, implemented a save migration system in cases of such changes
  • Fixed an issue where the vein network map would presist when it shouldn't
  • Small dialog fixes and additions
  • Mira will now look towards the thing she interacts with
  • Daze now starts at level 14
  • Turns end 0.2 seconds faster
  • Lots of other small fixes

v0.1.2 - Alcine is Back

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@IrisHormoviti IrisHormoviti released this 15 Mar 14:10

I accidentally removed alcine from the game in the last build, they're back now
Continue in the victory screen is also clickable now

v0.1.1 - Minor update

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@IrisHormoviti IrisHormoviti released this 10 Mar 13:43
  • Added indicator when near something breakable
  • More manual pages
  • Changed the look of the Extras menu
  • Esc now goes back in certain menus
  • Fixed the flag system not doing math correctly
  • Fixed game unpausing when going into the party menu
  • A few other bug fixes

v0.1.0 - A major update

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@IrisHormoviti IrisHormoviti released this 09 Mar 14:29

Major update, includes new areas, story content, mechanics and probably too many changes to list. The weird gap in the story from before is gone.

Note that this version is save incompatible with the last one.

Full Changelog: v0.0.6-prototype...v0.1.0

v0.0.6

v0.0.6 Pre-release
Pre-release

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@IrisHormoviti IrisHormoviti released this 03 Jun 08:00
  • Fixed a few issues related to positioning in cutscenes
  • You can now open the party menu from within the main menu
  • Vines in the first room are animated
  • Splash screen modified

v0.0.5

v0.0.5 Pre-release
Pre-release

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@IrisHormoviti IrisHormoviti released this 22 May 22:11

Changes:

  • You can now go a bit further into Amberelm
  • You can now go back to the title screen after opening the options menu
  • Fixed a bug where you could walk after the Petrogon fight

v0.0.4

v0.0.4 Pre-release
Pre-release

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@IrisHormoviti IrisHormoviti released this 18 May 19:47
  • The options menu can no longer be opened at any time using ESC
  • Dash behavior is slightly dfferent when stopping
  • Fixed an issue that caused the options menu to be blank when there's no save file
  • Various small bugs fixed

This version comes in a single zip file that contains both Windows and Linux executables in only 70mb! This is a big impovment over the two 300mb uploads i had to do before.

v0.0.3

v0.0.3 Pre-release
Pre-release

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@IrisHormoviti IrisHormoviti released this 15 May 09:10

Fixed a few bugs

Full Changelog: Prototype...v0.0.3-prototype

v0.0.2

v0.0.2 Pre-release
Pre-release

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@IrisHormoviti IrisHormoviti released this 14 May 19:39

The first playtesting release!
It contains 2 disconnected sections. The second section is cut off at the unfinished part.

Certain other unfinished things incude missing animations, dialog sprites and sound effects. There isn't any music eiter.